How to Play the Sultai Mill +1/+1 Counters Deck in Commander

Bracket 3 · Our The Wise Mothman decklist · Mill

Our Wise Mothman list is Sultai mill and +1/+1 counters. Every time nonland cards are milled, from any library, Mothman spreads +1/+1 counters across your creatures.

The deck mills with Ruin Crab, Mesmeric Orb and The Water Crystal, hands out rad counters with Nightkin Ambusher and Vault 12, doubles counters with Hardened Scales and Winding Constrictor, and wins with a huge board or the Mindcrank and Bloodchief Ascension loop.

Strategy
Mill
Bracket
3
Avg. mana value
3.09
Lands
35

01The Commander

The Wise Mothman is a four-mana 3/3 flier. Whenever it enters or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, you put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled.

Mothman watches every library, including yours. A rad counter mills its owner at the start of their precombat main phase, so the counters Mothman hands out keep feeding it on every player's turn.

With Hardened Scales, Winding Constrictor or Branching Evolution out, each of those counters becomes two or more.

02How This Deck Wins

  1. 1

    Ramp and set up

    Sol Ring, the Talismans and Farseek get Mothman out on turn three or four, ahead of a counter doubler like Hardened Scales.

  2. 2

    Mill every turn

    Ruin Crab, Mesmeric Orb, Raul, Trouble Shooter and rad counters mill cards on every turn, and each batch grows your board.

  3. 3

    Win on board or by decking

    Attack with a team full of counters, or mill whole libraries with The Water Crystal, Maddening Cacophony and Mindcrank.

03Deck at a Glance

Bracket 3 · Mill · 100 cards

Composition

  • Commander1
  • Creatures27
  • Instants & sorceries19
  • Artifacts & enchantments18
  • Planeswalkers0
  • Lands35
  • Tokens2

Mana Curve

00
51
232
163
94
45
66
17+

Color Split

88colored
symbols
  • Blue 25%
  • Black 34%
  • Green 41%

By the Numbers

3.09avg. mana value
35lands (13 basic)
0Game Changers
2token types included

Cards by Role

Mill Engines8
Rad Counters11
Counters and Proliferate16
Mill Payoffs and Mana19
Interaction10

04Mill Engines

Every nonland card milled is another Mothman counter.

Mesmeric OrbEvery permanent that untaps mills its controller a card.
Ruin CrabEach land drop mills each opponent three.
The Water CrystalOpponents mill four extra every time they mill.
MindcrankOpponents mill a card for each life they lose.
Fraying SanityEach end step, the cursed player mills one card for each card that hit their graveyard that turn.

Also in this role

Maddening Cacophony
Bloodchief Ascension
Syr Konrad, the Grim

05Rad Counters

Rad counters mill each player at the start of their precombat main phase.

Nightkin AmbusherFour rad counters, then unblockable against anyone with rad.
Vault 12: The NecropolisRad for everyone, then a Zombie Mutant for each rad counter.
Glowing OneFour rads on a hit, and life for every nonland card milled.
Infesting RadroachRads on a hit, and it returns from your graveyard when opponents mill.
Strong, the Brutish ThespianGrows when damaged, and radiation gains you life.

Also in this role

Bloatfly Swarm
Feral Ghoul
Vexing Radgull
Nuka-Nuke Launcher
Contaminated Drink
Struggle for Project Purity

06Counters and Proliferate

More counters from each Mothman trigger, and more counters on everything else.

Hardened ScalesOne extra +1/+1 counter each time.
Winding ConstrictorOne extra counter on creatures, and on you too.
Branching EvolutionDoubles +1/+1 counters.
Corpsejack MenaceDoubles +1/+1 counters on a body.
Agent Frank HorriganProliferates twice on entry and on attack.

Also in this role

Kami of Whispered Hopes
Evolution Sage
Inexorable Tide
Radstorm
Thrummingbird
Cathedral Acolyte
Hancock, Ghoulish Mayor
Power Fist
Marcus, Mutant Mayor
Rampaging Yao Guai
Evolution Witness

07Mill Payoffs and Mana

Turn milled cards into cards, bodies and mana.

Mirelurk QueenDraws a card and grows once each turn cards are milled.
Screeching ScorchbeastA 2/2 Zombie Mutant for each nonland card milled, once each turn.
The Master, TranscendentSteals a creature milled this turn as a 3/3.
Muldrotha, the GravetideReplays permanents from your graveyard.
Tato FarmerPuts a land milled this turn onto the battlefield.

Also in this role

Raul, Trouble Shooter
Guardian Project
Inspiring Call
Find
Reanimate
Sol Ring
Arcane Signet
Talisman of Curiosity
Talisman of Dominance
Talisman of Resilience
Cultivate
Farseek
Nature's Lore
Rampant Growth

08Interaction

Sultai answers and protection.

Assassin's TrophyTwo-mana answer to any opposing permanent.
Casualties of WarUp to five permanents in one card.
Alpha DeathclawDestroys a permanent on entry and again when monstrous.
CounterspellStops anything.
Mutational AdvantageProtects everything with counters and proliferates.

Also in this role

Putrefy
Atomize
Heroic Intervention
Ripples of Potential
Nuclear Fallout

09Combos and Key Interactions

+

Mindcrank + Bloodchief Ascension

With three or more quest counters on the Ascension, any life loss mills that many cards, each card hitting the graveyard drains 2, and that mills two more. The loop runs until the opponent dies or their library is empty.

+

Ruin Crab + The Water Crystal

Every land drop mills each opponent seven instead of three, and every nonland card milled feeds Mothman.

+

The Wise Mothman + Mesmeric Orb

Every player's untap step mills cards, so Mothman hands out counters on every turn.

+

Syr Konrad, the Grim + Mindcrank

Each creature card milled makes Konrad deal 1 damage to each opponent, which mills them again.

10How to Play

Opening hand

Keep hands with three lands and a ramp piece or cheap engine like Ruin Crab or Hardened Scales.

1

Early gameturns 1-3

Play Ruin Crab, a Talisman or Farseek, and a counter doubler like Hardened Scales or Winding Constrictor.

2

Mid gameturns 4-7

Cast Mothman and a mill engine like Mesmeric Orb or Raul, Trouble Shooter. Spread counters each time cards are milled.

3

Late gameturn 8+

Attack with a pumped board, proliferate with Agent Frank Horrigan, or mill out the table with The Water Crystal and Maddening Cacophony.

Tips

  • Mothman counts nonland cards milled from any library, including yours.
  • Mothman triggers once per mill event, so a single big mill can put a counter on every creature you control.
  • Winding Constrictor also gives you an extra rad counter whenever you would get rad counters.
  • Raul, The Master and Tato Farmer only use cards milled this turn, so mill before you activate them.

Common mistakes

  • Aiming Mothman's counters at only one creature when you can spread them.
  • Forgetting Mesmeric Orb mills you on every untap too.
  • Casting Nuclear Fallout with X high enough to kill your own board.
  • Milling an opponent who has a strong graveyard deck.

Watch out for

  • Graveyard decks that benefit from your mill.
  • Board wipes and -X/-X effects.
  • Removal on Mothman.
  • Cards that shuffle graveyards back into libraries.

11Bracket and Rule 0

1Exhibition
2Core
3Upgraded
4Optimized
5cEDH
Bracket3

Our list runs no Game Changers.

This is a Bracket 3 (Upgraded) style deck with no Game Changers.

Mindcrank with Bloodchief Ascension at three quest counters mills or drains an opponent out in one loop, so mention it at Rule 0.

12Full Decklist

Every card in our The Wise Mothman proxy deck (100 cards). Hover or tap a name to see the card.

Commander

  • 1The Wise Mothman1BGU

Creatures (27)

  • 1Ruin CrabU
  • 1Cathedral Acolyte1G
  • 1Thrummingbird1U
  • 1Vexing Radgull1U
  • 1Winding ConstrictorBG
  • 1Evolution Sage2G
  • 1Evolution Witness2G
  • 1Feral Ghoul2B
  • 1Glowing One2G
  • 1Hancock, Ghoulish Mayor2B
  • 1Infesting Radroach2B
  • 1Kami of Whispered Hopes2G
  • 1Rampaging Yao GuaiXGGG
  • 1Raul, Trouble Shooter1UB
  • 1Tato Farmer2G
  • 1Bloatfly Swarm3B
  • 1Corpsejack Menace2BG
  • 1Nightkin Ambusher2UB
  • 1The Master, Transcendent1BGU
  • 1Marcus, Mutant Mayor3GU
  • 1Mirelurk Queen4U
  • 1Syr Konrad, the Grim3BB
  • 1Alpha Deathclaw4BG
  • 1Muldrotha, the Gravetide3BGU
  • 1Screeching Scorchbeast4BB
  • 1Strong, the Brutish Thespian4GG
  • 1Agent Frank Horrigan5BG

Instants (10)

  • 1Assassin's TrophyBG
  • 1Contaminated DrinkXUB
  • 1CounterspellUU
  • 1Heroic Intervention1G
  • 1Ripples of Potential1U
  • 1Inspiring Call2G
  • 1Mutational Advantage1GU
  • 1Putrefy1BG
  • 1Atomize2BG
  • 1Radstorm3U

Sorceries (9)

  • 1ReanimateB
  • 1Farseek1G
  • 1FindB/GB/G
  • 1Maddening Cacophony1U
  • 1Nature's Lore1G
  • 1Nuclear FalloutXBB
  • 1Rampant Growth1G
  • 1Cultivate2G
  • 1Casualties of War2BBGG

Artifacts (10)

  • 1Sol Ring1
  • 1Arcane Signet2
  • 1Mesmeric Orb2
  • 1Mindcrank2
  • 1Nuka-Nuke Launcher2
  • 1Power Fist1G
  • 1Talisman of Curiosity2
  • 1Talisman of Dominance2
  • 1Talisman of Resilience2
  • 1The Water Crystal2UU

Enchantments (8)

  • 1Bloodchief AscensionB
  • 1Hardened ScalesG
  • 1Branching Evolution2G
  • 1Fraying Sanity2U
  • 1Guardian Project3G
  • 1Struggle for Project Purity3U
  • 1Inexorable Tide3UU
  • 1Vault 12: The Necropolis4BB

Lands (35)

  • 1Breeding Pool
  • 1Command Tower
  • 1Darkwater Catacombs
  • 1Drowned Catacomb
  • 1Evolving Wilds
  • 1Exotic Orchard
  • 5Forest
  • 1Hinterland Harbor
  • 4Island
  • 1Mariposa Military Base
  • 1Mortuary Mire
  • 1Nesting Grounds
  • 1Opulent Palace
  • 1Overflowing Basin
  • 1Overgrown Tomb
  • 1Path of Ancestry
  • 1Sunken Hollow
  • 4Swamp
  • 1Tainted Isle
  • 1Tainted Wood
  • 1Temple of Deceit
  • 1Temple of Malady
  • 1Temple of Mystery
  • 1Viridescent Bog
  • 1Woodland Cemetery
The Wise Mothman proxy deck cover

Get the deck

The Wise Mothman Mill proxy deck

Mothman turns every milled card into a bigger army. Mill everyone, grow your board, and finish the job.

Every card in this guide is shown exactly as it prints in the deck you get, sleeve-ready, with tokens.

Shop the deck · $70

Every card named in this guide is in our deck, and every image is our own proxy card, rendered from the art in this deck.