Bracket 3 · Our The Wise Mothman decklist · Mill
Our Wise Mothman list is Sultai mill and +1/+1 counters. Every time nonland cards are milled, from any library, Mothman spreads +1/+1 counters across your creatures.
The deck mills with Ruin Crab, Mesmeric Orb and The Water Crystal, hands out rad counters with Nightkin Ambusher and Vault 12, doubles counters with Hardened Scales and Winding Constrictor, and wins with a huge board or the Mindcrank and Bloodchief Ascension loop.
- Strategy
- Mill
- Bracket
- 3
- Avg. mana value
- 3.09
- Lands
- 35
01The Commander
The Wise Mothman is a four-mana 3/3 flier. Whenever it enters or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, you put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled.
Mothman watches every library, including yours. A rad counter mills its owner at the start of their precombat main phase, so the counters Mothman hands out keep feeding it on every player's turn.
With Hardened Scales, Winding Constrictor or Branching Evolution out, each of those counters becomes two or more.
02How This Deck Wins
- 1
Ramp and set up
Sol Ring, the Talismans and Farseek get Mothman out on turn three or four, ahead of a counter doubler like Hardened Scales.
- 2
Mill every turn
Ruin Crab, Mesmeric Orb, Raul, Trouble Shooter and rad counters mill cards on every turn, and each batch grows your board.
- 3
Win on board or by decking
Attack with a team full of counters, or mill whole libraries with The Water Crystal, Maddening Cacophony and Mindcrank.
03Deck at a Glance
Bracket 3 · Mill · 100 cards
Composition
- Commander1
- Creatures27
- Instants & sorceries19
- Artifacts & enchantments18
- Planeswalkers0
- Lands35
- Tokens2
Mana Curve
Color Split
symbols
- Blue 25%
- Black 34%
- Green 41%
By the Numbers
Cards by Role
04Mill Engines
Every nonland card milled is another Mothman counter.
Also in this role
05Rad Counters
Rad counters mill each player at the start of their precombat main phase.
Also in this role
06Counters and Proliferate
More counters from each Mothman trigger, and more counters on everything else.
Also in this role
07Mill Payoffs and Mana
Turn milled cards into cards, bodies and mana.
Also in this role
08Interaction
Sultai answers and protection.
Also in this role
09Combos and Key Interactions
Mindcrank + Bloodchief Ascension
With three or more quest counters on the Ascension, any life loss mills that many cards, each card hitting the graveyard drains 2, and that mills two more. The loop runs until the opponent dies or their library is empty.
Ruin Crab + The Water Crystal
Every land drop mills each opponent seven instead of three, and every nonland card milled feeds Mothman.
The Wise Mothman + Mesmeric Orb
Every player's untap step mills cards, so Mothman hands out counters on every turn.
Syr Konrad, the Grim + Mindcrank
Each creature card milled makes Konrad deal 1 damage to each opponent, which mills them again.
10How to Play
Opening hand
Keep hands with three lands and a ramp piece or cheap engine like Ruin Crab or Hardened Scales.
Early gameturns 1-3
Play Ruin Crab, a Talisman or Farseek, and a counter doubler like Hardened Scales or Winding Constrictor.
Mid gameturns 4-7
Cast Mothman and a mill engine like Mesmeric Orb or Raul, Trouble Shooter. Spread counters each time cards are milled.
Late gameturn 8+
Attack with a pumped board, proliferate with Agent Frank Horrigan, or mill out the table with The Water Crystal and Maddening Cacophony.
Tips
- Mothman counts nonland cards milled from any library, including yours.
- Mothman triggers once per mill event, so a single big mill can put a counter on every creature you control.
- Winding Constrictor also gives you an extra rad counter whenever you would get rad counters.
- Raul, The Master and Tato Farmer only use cards milled this turn, so mill before you activate them.
Common mistakes
- Aiming Mothman's counters at only one creature when you can spread them.
- Forgetting Mesmeric Orb mills you on every untap too.
- Casting Nuclear Fallout with X high enough to kill your own board.
- Milling an opponent who has a strong graveyard deck.
Watch out for
- Graveyard decks that benefit from your mill.
- Board wipes and -X/-X effects.
- Removal on Mothman.
- Cards that shuffle graveyards back into libraries.
11Bracket and Rule 0
Our list runs no Game Changers.
This is a Bracket 3 (Upgraded) style deck with no Game Changers.
Mindcrank with Bloodchief Ascension at three quest counters mills or drains an opponent out in one loop, so mention it at Rule 0.
12Full Decklist
Every card in our The Wise Mothman proxy deck (100 cards). Hover or tap a name to see the card.
Commander
- 1The Wise Mothman1BGU
Creatures (27)
- 1Ruin CrabU
- 1Cathedral Acolyte1G
- 1Thrummingbird1U
- 1Vexing Radgull1U
- 1Winding ConstrictorBG
- 1Evolution Sage2G
- 1Evolution Witness2G
- 1Feral Ghoul2B
- 1Glowing One2G
- 1Hancock, Ghoulish Mayor2B
- 1Infesting Radroach2B
- 1Kami of Whispered Hopes2G
- 1Rampaging Yao GuaiXGGG
- 1Raul, Trouble Shooter1UB
- 1Tato Farmer2G
- 1Bloatfly Swarm3B
- 1Corpsejack Menace2BG
- 1Nightkin Ambusher2UB
- 1The Master, Transcendent1BGU
- 1Marcus, Mutant Mayor3GU
- 1Mirelurk Queen4U
- 1Syr Konrad, the Grim3BB
- 1Alpha Deathclaw4BG
- 1Muldrotha, the Gravetide3BGU
- 1Screeching Scorchbeast4BB
- 1Strong, the Brutish Thespian4GG
- 1Agent Frank Horrigan5BG
Instants (10)
- 1Assassin's TrophyBG
- 1Contaminated DrinkXUB
- 1CounterspellUU
- 1Heroic Intervention1G
- 1Ripples of Potential1U
- 1Inspiring Call2G
- 1Mutational Advantage1GU
- 1Putrefy1BG
- 1Atomize2BG
- 1Radstorm3U
Sorceries (9)
- 1ReanimateB
- 1Farseek1G
- 1FindB/GB/G
- 1Maddening Cacophony1U
- 1Nature's Lore1G
- 1Nuclear FalloutXBB
- 1Rampant Growth1G
- 1Cultivate2G
- 1Casualties of War2BBGG
Artifacts (10)
- 1Sol Ring1
- 1Arcane Signet2
- 1Mesmeric Orb2
- 1Mindcrank2
- 1Nuka-Nuke Launcher2
- 1Power Fist1G
- 1Talisman of Curiosity2
- 1Talisman of Dominance2
- 1Talisman of Resilience2
- 1The Water Crystal2UU
Enchantments (8)
- 1Bloodchief AscensionB
- 1Hardened ScalesG
- 1Branching Evolution2G
- 1Fraying Sanity2U
- 1Guardian Project3G
- 1Struggle for Project Purity3U
- 1Inexorable Tide3UU
- 1Vault 12: The Necropolis4BB
Lands (35)
- 1Breeding Pool
- 1Command Tower
- 1Darkwater Catacombs
- 1Drowned Catacomb
- 1Evolving Wilds
- 1Exotic Orchard
- 5Forest
- 1Hinterland Harbor
- 4Island
- 1Mariposa Military Base
- 1Mortuary Mire
- 1Nesting Grounds
- 1Opulent Palace
- 1Overflowing Basin
- 1Overgrown Tomb
- 1Path of Ancestry
- 1Sunken Hollow
- 4Swamp
- 1Tainted Isle
- 1Tainted Wood
- 1Temple of Deceit
- 1Temple of Malady
- 1Temple of Mystery
- 1Viridescent Bog
- 1Woodland Cemetery

Get the deck
The Wise Mothman Mill proxy deck
Mothman turns every milled card into a bigger army. Mill everyone, grow your board, and finish the job.
Every card in this guide is shown exactly as it prints in the deck you get, sleeve-ready, with tokens.
Shop the deck · $70Every card named in this guide is in our deck, and every image is our own proxy card, rendered from the art in this deck.