How to Play the Mono-Green Bear Tribal Stompy Deck in Commander

Bracket 3 · Our Beorn the Fierce decklist · Bear Tribal

Our Beorn list is mono-green Bear stompy. Beorn gives every other Bear +2/+2, turns one creature into a trampling Bear every combat, and draws two cards a turn once you control three Bears.

The deck is full of cheap Bears and Bear makers, ramp into a fast Beorn, and big finishers like Craterhoof Behemoth, Overwhelming Stampede and Unnatural Growth.

Strategy
Bear Tribal
Bracket
3
Avg. mana value
3.34
Lands
35

01The Commander

Beorn the Fierce is a 6/6 trampler that gives your other Bears +2/+2. A vanilla Grizzly Bears becomes a 4/4.

At the beginning of combat on your turn, Beorn puts a trample counter on a creature you control and makes it a Bear. Then, if you control three or more Bears, you draw two cards. That is card draw every turn with almost no setup.

Use the trample counter on a non-Bear like Ohran Frostfang or Toski, Bearer of Secrets to bring it into the tribe and give it +2/+2 from Beorn.

02How This Deck Wins

  1. 1

    Ramp into Beorn

    Mana dorks, Rampant Growth, Nature's Lore and Emerald Medallion get the five-mana Beorn out on turn three or four.

  2. 2

    Get three Bears

    Cheap Bears and token makers like Bearscape, Mother Bear and The Earth King turn on Beorn's draw-two every combat.

  3. 3

    Stomp the table

    Pumped Bears with trample, plus Craterhoof Behemoth or Overwhelming Stampede, end the game in one attack.

03Deck at a Glance

Bracket 3 · Bear Tribal · 100 cards

Composition

  • Commander1
  • Creatures32
  • Instants & sorceries17
  • Artifacts & enchantments15
  • Planeswalkers0
  • Lands35
  • Tokens2

Mana Curve

00
71
172
173
84
85
36
47+

Color Split

85colored
symbols
  • Green 100%

By the Numbers

3.34avg. mana value
35lands (27 basic)
0Game Changers
2token types included

Cards by Role

Bears and Bear Makers26
Card Draw12
Finishers8
Ramp13
Protection5

04Bears and Bear Makers

With Beorn out, every Bear is two points bigger, and three Bears means two cards a turn.

Ayula, Queen Among BearsPumps or fights whenever another Bear enters, so every Bear is also a removal spell.
The Earth KingA 4/4 Bear token on entry, which Beorn makes a 6/6, and it ramps you when big creatures attack.
Gigantic Big BearA hexproof, hasty 10/7 that becomes 12/9 with Beorn.
Dancing from Dark to DawnMakes a Bear every land drop and adds counters equal to each creature spell's mana value.
BearscapeTurns your graveyard into a steady stream of Bear tokens.

Also in this role

Ashcoat Bear
Grizzly Bears
Little Bear
Mother Bear
Ordinary Bear
Owlbear Cub
Studious First-Year
Vastlands Scavenger
Werebear
Wilson, Refined Grizzly
Evercoat Ursine
Rampaging Yao Guai
Lumra, Bellow of the Woods
Goreclaw, Terror of Qal Sisma
Surrak and Goreclaw
Beorn, Reluctant Host
Chomping Changeling
Realmwalker
Metallic Mimic
Ayula's Influence
Beorn's Hospitality

05Card Draw

Beorn draws two a turn. These keep the gas coming after that.

The Great HengeNearly free with Beorn out. Every creature enters with a counter and draws a card.
Beast WhispererA card for every creature spell you cast.
Toski, Bearer of SecretsIndestructible, and draws whenever any creature connects. Make it a Bear with Beorn's counter.
Ohran FrostfangAll attackers gain deathtouch, and each one that connects draws a card.
Last March of the EntsDraw cards equal to your biggest toughness, then put any creatures from your hand onto the battlefield.

Also in this role

Tribute to the World Tree
Shamanic Revelation
Rishkar's Expertise
Return of the Wildspeaker
Garruk's Uprising
Roaming Throne
Radagast of Rhosgobel

06Finishers

A board of pumped, trampling Bears needs one more push.

Craterhoof BehemothEvery creature gets +X/+X and trample, where X is your creature count. It wins on the spot.
Overwhelming StampedeEverything gets +X/+X and trample, where X is your biggest creature's power.
Unnatural GrowthDoubles power and toughness at every combat.
Bear Umbra+2/+2, untaps your lands when it attacks, and protects the creature from destruction.
Ram ThroughA fight-style removal spell, and with trample the extra damage hits the player.

Also in this role

Rhonas's Monument
Necklace of Girion
Archdruid's Charm

07Ramp

Mono-green ramps well, and the deck runs 27 Forests to support it.

Llanowar ElvesTurn-one ramp toward a turn-three Beorn.
Fanatic of RhonasTaps for four green once you have a creature with power 4 or more, which Beorn handles.
Emerald MedallionEvery green spell costs one less.
Entish RestorationSacrifice a land to get three basics with a big creature out.
Birds of ParadiseA flying mana dork that Beorn can turn into a trampling Bear.

Also in this role

Elvish Mystic
Sol Ring
Arcane Signet
Rampant Growth
Nature's Lore
Three Visits
Cultivate
Kodama's Reach

08Protection

Stompy decks lose to wipes and removal on the commander. These are the answers.

Heroic InterventionHexproof and indestructible for everything you control.
Tamiyo's SafekeepingOne mana to protect Beorn from removal.
Lightning GreavesShroud and haste for Beorn.
Beast WithinAnswers any permanent at instant speed.
FogBuys a turn against a big attack.

09Combos and Key Interactions

+

Beorn the Fierce + Gigantic Big Bear

A hasty, hexproof 12/9 trampler the turn it comes down.

+

Beorn the Fierce + Craterhoof Behemoth

Your Bears already have +2/+2, and Craterhoof adds +X/+X and trample to every creature.

+

Beorn the Fierce + Toski, Bearer of Secrets

Make Toski a Bear with the trample counter. It becomes a 3/3 indestructible trampler that draws whenever your creatures connect.

10How to Play

Opening hand

Keep hands with two or three lands and a mana dork or ramp spell. You want Beorn on turn three or four with Bears around it. Hands without early plays are a mulligan.

1

Early gameturns 1-3

Play mana dorks and cheap Bears. Studious First-Year and Werebear are both Bears and ramp.

2

Mid gameturns 4-7

Cast Beorn and get three Bears out so the draw-two triggers every combat. Use the trample counter on your best attacker.

3

Late gameturn 8+

Cast Craterhoof Behemoth or Overwhelming Stampede and attack with everything. Keep Heroic Intervention up if you can.

Tips

  • Beorn counts itself as a Bear for the three-Bear draw.
  • The trample counter is permanent, so non-Bears stay Bears afterward.
  • Changelings like Realmwalker and Chomping Changeling are Bears and get Beorn's +2/+2.
  • Cast Little Bear in combat to untap a Bear and give it a counter.

Common mistakes

  • Attacking with Beorn into a removal-heavy table without protection.
  • Forgetting Beorn's draw trigger needs three Bears at the start of combat.
  • Overextending into a wipe.
  • Spending the trample counter on a creature you plan to sacrifice.

Watch out for

  • Board wipes and removal on Beorn.
  • Fliers that Bears can't block.
  • Fog effects on your big attack turn.
  • Chump-blocking token decks that soak up damage.

11Bracket and Rule 0

1Exhibition
2Core
3Upgraded
4Optimized
5cEDH
Bracket3

Our list runs no Game Changers.

Craterhoof Behemoth is a strong finisher, but the deck has no infinite combos and wins through combat.

12Full Decklist

Every card in our Beorn the Fierce proxy deck (100 cards). Hover or tap a name to see the card.

Commander

  • 1Beorn the Fierce3GG

Creatures (32)

  • 1Birds of ParadiseG
  • 1Elvish MysticG
  • 1Llanowar ElvesG
  • 1Studious First-YearG
  • 1Ashcoat Bear1G
  • 1Ayula, Queen Among Bears1G
  • 1Fanatic of Rhonas1G
  • 1Grizzly Bears1G
  • 1Metallic Mimic2
  • 1Mother Bear1G
  • 1Werebear1G
  • 1Wilson, Refined Grizzly1G
  • 1Chomping Changeling2G
  • 1Little Bear2G
  • 1Owlbear Cub2G
  • 1Rampaging Yao GuaiXGGG
  • 1Realmwalker2G
  • 1Vastlands Scavenger1GG
  • 1Beast Whisperer2GG
  • 1Goreclaw, Terror of Qal Sisma3G
  • 1Ordinary Bear3G
  • 1Radagast of Rhosgobel2GG
  • 1Roaming Throne4
  • 1The Earth King3G
  • 1Toski, Bearer of Secrets3G
  • 1Beorn, Reluctant Host4G
  • 1Evercoat Ursine4G
  • 1Ohran Frostfang3GG
  • 1Lumra, Bellow of the Woods4GG
  • 1Surrak and Goreclaw4GG
  • 1Gigantic Big Bear5GG
  • 1Craterhoof Behemoth5GGG

Instants (8)

  • 1FogG
  • 1Tamiyo's SafekeepingG
  • 1Heroic Intervention1G
  • 1Ram Through1G
  • 1Archdruid's CharmGGG
  • 1Beast Within2G
  • 1Entish Restoration2G
  • 1Return of the Wildspeaker4G

Sorceries (9)

  • 1Nature's Lore1G
  • 1Rampant Growth1G
  • 1Three Visits1G
  • 1Cultivate2G
  • 1Kodama's Reach2G
  • 1Overwhelming Stampede3GG
  • 1Shamanic Revelation3GG
  • 1Rishkar's Expertise4GG
  • 1Last March of the Ents6GG

Artifacts (7)

  • 1Sol Ring1
  • 1Arcane Signet2
  • 1Emerald Medallion2
  • 1Lightning Greaves2
  • 1Necklace of Girion2G
  • 1Rhonas's Monument3
  • 1The Great Henge7GG

Enchantments (8)

  • 1Beorn's Hospitality1G
  • 1Ayula's InfluenceGGG
  • 1Bearscape1GG
  • 1Garruk's Uprising2G
  • 1Tribute to the World TreeGGG
  • 1Bear Umbra2GG
  • 1Dancing from Dark to Dawn3GG
  • 1Unnatural Growth1GGGG

Lands (35)

  • 1Argoth, Sanctum of Nature
  • 1Boseiju, Who Endures
  • 1Castle Garenbrig
  • 27Forest
  • 1Mosswort Bridge
  • 1Nykthos, Shrine to Nyx
  • 1Reliquary Tower
  • 1Rogue's Passage
  • 1Three Tree City
Beorn the Fierce proxy deck cover

Get the deck

Beorn the Fierce Bear Tribal proxy deck

Beorn makes every Bear bigger and draws two cards a turn. Ramp, build a Bear army, and stomp with trample.

Every card in this guide is shown exactly as it prints in the deck you get, sleeve-ready, with tokens.

Shop the deck · $45

Every card named in this guide is in our deck, and every image is our own proxy card, rendered from the art in this deck.