How to Play the Five-Color Assassin Tribal Deck in Commander

Bracket 3 · Our Ezio Auditore da Firenze decklist · Assassin Tribal

Our Ezio list is five-color Assassins. Ezio gives every Assassin spell a cheap freerunning cost and can knock out any player at 10 or less life with one hit.

The deck pumps the crew with Achilles Davenport, Arno Dorian and Ramses, gets through with menace, unblockable Assassins and Equipment, and draws cards off every hit with Ezio, Blade of Vengeance and Coastal Piracy.

Strategy
Assassin Tribal
Bracket
3
Avg. mana value
3.16
Lands
36

01The Commander

Ezio Auditore da Firenze is a two-mana 3/2 with menace. Assassin spells you cast have freerunning {B}{B}, so after an Assassin or your commander deals combat damage to a player, any Assassin costs just two black mana that turn.

Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game.

Life is checked as the trigger resolves, so damage from other attackers and triggers that resolve first can set it up. Keep all five colors open on your attack turns.

02How This Deck Wins

  1. 1

    Hit early

    Ezio and cheap Assassins like Basim Ibn Ishaq, Desmond Miles and Evie Frye connect early and turn on freerunning.

  2. 2

    Freerun the big ones

    After combat damage, cast expensive Assassins like Thraximundar or Edward Kenway for {B}{B}, and refill with Ezio, Blade of Vengeance and Coastal Piracy.

  3. 3

    Assassinate

    Get an opponent to 10 or less and hit them with Ezio, or close it out with Ramses, Assassin Lord, Etrata, the Silencer or Unstoppable Slasher.

03Deck at a Glance

Bracket 3 · Assassin Tribal · 100 cards

Composition

  • Commander1
  • Creatures28
  • Instants & sorceries15
  • Artifacts & enchantments20
  • Planeswalkers0
  • Lands36
  • Tokens7

Mana Curve

00
41
162
203
154
65
16
17+

Color Split

89colored
symbols
  • White 15%
  • Blue 22%
  • Black 42%
  • Red 15%
  • Green 7%

By the Numbers

3.16avg. mana value
36lands (15 basic)
0Game Changers
7token types included

Cards by Role

Assassin Lords and Payoffs11
Killers and Finishers11
Evasion and Equipment10
Card Advantage and Recursion20
Interaction11

04Assassin Lords and Payoffs

Make every Assassin bigger and deadlier.

Achilles DavenportOther Assassins get +1/+1, and it has its own freerunning cost.
Arno DorianOther Assassins get +2/+0.
Ramses, Assassin LordOther Assassins get +1/+1, and you win when a player your Assassins attacked loses.
Ezio, Blade of VengeanceDraws a card whenever an Assassin hits a player.
Mari, the Killing QuillAssassins get deathtouch and turn hit counters into cards and Treasure.

Also in this role

Aveline de Grandpré
Bayek of Siwa
Massacre Girl, Known Killer
Desmond Miles
Aya of Alexandria
Olivia, Opulent Outlaw

05Killers and Finishers

Assassins that end games on their own.

Etrata, the SilencerUnblockable, exiles a creature on each hit, and three hit counters means that player loses.
Unstoppable SlasherA hit takes half the player's life, rounded up.
ThraximundarHaste, and each attack makes the defender sacrifice a creature.
Ratonhnhaké:tonHexproof and unblockable until it deals damage, then brings back Equipment.
Basim Ibn IshaqDraws and goes unblockable the first time you cast a historic spell each turn.

Also in this role

Lydia Frye
Shao Jun
Queen Marchesa
Edward Kenway
Arbaaz Mir
Assassin Initiate

06Evasion and Equipment

Combat damage is what turns everything on.

Brotherhood RegaliaUnblockable and ward {2}, and equips to a legend for one.
Whispersilk CloakUnblockable with shroud.
Sword of Feast and Famine+2/+2, protection, a discard and untapped lands on every hit.
Cover of DarknessName Assassin and nearly your whole team has fear.
Hidden BladeFlash in for first strike, and deathtouch on an Assassin.

Also in this role

Assassin Gauntlet
Lightning Greaves
Smoke Bomb
Haystack
Bleeding Effect

07Card Advantage and Recursion

Every hit should give you something back.

Coastal PiracyDraw whenever a creature hits an opponent.
Jacob FryeCopies an Assassin or freerunning card from your graveyard when Assassins connect.
Layla HassanReturns a historic card to hand on entry and when Assassins connect.
Rooftop BypassA 1/1 menace Assassin whenever nontoken creatures connect.
Altaïr Ibn-La'AhadBrings back attacking copies of fallen Assassins.

Also in this role

Evie Frye
The Animus
Back in Town
Restart Sequence
The Revelations of Ezio
Eagle Vision
Black Market Connections
Overpowering Attack
Viewpoint Synchronization
Cultivate
Farseek
Sol Ring
Arcane Signet
Fellwar Stone
Chromatic Lantern

08Interaction

Clear blockers and answer threats.

Chain AssassinationCreature removal that freeruns for two and can draw a card.
Assassin's TrophyDestroys any permanent an opponent controls.
Swords to PlowsharesOne-mana creature exile.
Royal AssassinDestroys a tapped creature every turn.
Callidus AssassinFlash in as a copy of a creature and destroy the original.

Also in this role

Go for the Throat
Mortify
Path to Exile
Terminate
Desynchronization
Propaganda

09Combos and Key Interactions

+

Ezio Auditore da Firenze + Ramses, Assassin Lord

Ezio's trigger makes a player lose after Assassins attacked them. Ramses then wins you the game on the spot.

+

Unstoppable Slasher + Ezio Auditore da Firenze

When both connect, let Slasher's trigger resolve first. The player loses half their life, so Ezio's trigger often finds them at 10 or less.

+

Mari, the Killing Quill + Etrata, the Silencer

Mari exiles opposing creatures that die with hit counters. Those count toward the three hit counters Etrata needs to make a player lose.

+

Altaïr Ibn-La'Ahad + The Animus

The Animus exiles a legendary creature card from your graveyard with a memory counter at each end step. Altaïr makes an attacking copy of every one of them each time he attacks.

10How to Play

Opening hand

Keep hands with three lands that make at least three colors and a two- or three-mana Assassin. Ezio on turn two starts freerunning early.

1

Early gameturns 1-3

Cast Ezio and attack. Add cheap Assassins like Basim Ibn Ishaq, Desmond Miles or Evie Frye and fix your colors.

2

Mid gameturns 4-7

Connect, then freerun big Assassins for {B}{B} after combat. Land a lord like Achilles Davenport or Arno Dorian and a draw engine like Coastal Piracy.

3

Late gameturn 8+

Push an opponent to 10 or less and hit them with Ezio holding {W}{U}{B}{R}{G}. With Ramses, Assassin Lord out, that wins the game.

Tips

  • Freerunning only works after combat damage, so attack first and cast big Assassins in your second main phase.
  • Desynchronization returns every nonhistoric nonland permanent, so your legendary Assassins stay but tokens and nonlegendary cards like Coastal Piracy bounce too.
  • Cover of Darkness naming Assassin gives fear to Ezio and nearly every creature in the deck.
  • Etrata, the Silencer shuffles itself into your library after each hit, so expect to recast it.

Common mistakes

  • Attacking with Ezio without all five colors open when an opponent is at 10 or less.
  • Casting an Assassin at full cost before combat when freerunning was a hit away.
  • Forgetting Unstoppable Slasher only returns if it had no counters on it.
  • Overextending into a wipe without recursion like Back in Town in hand.

Watch out for

  • Board wipes.
  • Removal on Ezio.
  • Big blockers and fliers that stop small Assassins.
  • Graveyard hate against your recursion.

11Bracket and Rule 0

1Exhibition
2Core
3Upgraded
4Optimized
5cEDH
Bracket3

Our list runs no Game Changers.

This is a Bracket 3 (Upgraded) style deck with no Game Changers. Ezio's trigger with Ramses, Assassin Lord wins on the spot, and Etrata, the Silencer and Unstoppable Slasher end games fast, so mention them at Rule 0.

12Full Decklist

Every card in our Ezio Auditore da Firenze proxy deck (100 cards). Hover or tap a name to see the card.

Commander

  • 1Ezio Auditore da Firenze1B

Creatures (28)

  • 1Assassin InitiateB
  • 1Arbaaz MirRW
  • 1Basim Ibn IshaqUB
  • 1Desmond Miles1B
  • 1Evie Frye1U
  • 1Altaïr Ibn-La'AhadRWB
  • 1Jacob Frye2B
  • 1Lydia Frye2U/B
  • 1Mari, the Killing Quill1BB
  • 1Ratonhnhaké:tonWUB
  • 1Royal Assassin1BB
  • 1Shao Jun1UR
  • 1Unstoppable Slasher2B
  • 1Achilles Davenport2UB
  • 1Arno Dorian2BR
  • 1Aveline de Grandpré2GG
  • 1Aya of Alexandria2RW
  • 1Etrata, the Silencer2UB
  • 1Layla Hassan3W
  • 1Massacre Girl, Known Killer2BB
  • 1Olivia, Opulent Outlaw1RWB
  • 1Queen Marchesa1RWB
  • 1Ramses, Assassin Lord2UB
  • 1Bayek of Siwa3RW
  • 1Edward Kenway2UBR
  • 1Ezio, Blade of Vengeance3UB
  • 1Callidus Assassin4UB
  • 1Thraximundar4UBR

Instants (8)

  • 1Path to ExileW
  • 1Swords to PlowsharesW
  • 1Assassin's TrophyBG
  • 1Go for the Throat1B
  • 1TerminateBR
  • 1Mortify1WB
  • 1Chain Assassination2BB
  • 1Desynchronization2UU

Sorceries (7)

  • 1Farseek1G
  • 1Back in TownX2B
  • 1Cultivate2G
  • 1Restart Sequence3B
  • 1Eagle Vision4U
  • 1Overpowering Attack3RR
  • 1Viewpoint Synchronization4G

Artifacts (13)

  • 1Sol Ring1
  • 1Arcane Signet2
  • 1Brotherhood Regalia2
  • 1Fellwar Stone2
  • 1Haystack1W
  • 1Hidden Blade2
  • 1Lightning Greaves2
  • 1The Animus2
  • 1Assassin Gauntlet2U
  • 1Chromatic Lantern3
  • 1Smoke Bomb3
  • 1Sword of Feast and Famine3
  • 1Whispersilk Cloak3

Enchantments (7)

  • 1Cover of Darkness1B
  • 1Black Market Connections2B
  • 1Propaganda2U
  • 1Rooftop Bypass1UB
  • 1The Revelations of Ezio2B
  • 1Bleeding Effect2WB
  • 1Coastal Piracy2UU

Lands (36)

  • 1Abstergo Entertainment
  • 1Blood Crypt
  • 1Bloodstained Mire
  • 1Brotherhood Headquarters
  • 1Cavern of Souls
  • 1Command Tower
  • 1Evolving Wilds
  • 1Exotic Orchard
  • 2Forest
  • 1Godless Shrine
  • 3Island
  • 1Marsh Flats
  • 2Mountain
  • 1Overgrown Tomb
  • 1Path of Ancestry
  • 2Plains
  • 1Polluted Delta
  • 1Reliquary Tower
  • 1Rogue's Passage
  • 1Secluded Courtyard
  • 6Swamp
  • 1Unclaimed Territory
  • 1Urborg, Tomb of Yawgmoth
  • 1Verdant Catacombs
  • 1Watery Grave
  • 1Xander's Lounge
Ezio Auditore da Firenze proxy deck cover

Get the deck

Ezio Auditore da Firenze Assassin Tribal proxy deck

Ezio makes every hit count. Connect, freerun, and finish them at 10.

Every card in this guide is shown exactly as it prints in the deck you get, sleeve-ready, with tokens.

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Every card named in this guide is in our deck, and every image is our own proxy card, rendered from the art in this deck.