How to Play the Azorius Token Doubling Card Draw Deck in Commander

Bracket 3 · Our Bard, King of Dale decklist · Tokens

Our Bard list is Azorius tokens and card draw. Bard doubles every token you make and turns every extra card draw into two.

The deck triggers "second card each turn" creatures like Prince Imrahil the Fair and Homunculus Horde, stacks doublers like Anointed Procession and Elspeth, Storm Slayer, and finishes with Moonshaker Cavalry or Akroma's Will on a huge board.

Strategy
Tokens
Bracket
3
Avg. mana value
2.70
Lands
36

01The Commander

Bard, King of Dale is a six-mana 3/5 with reach and vigilance. If you would draw a card except the first one in each of your draw steps, you draw two cards instead.

If one or more tokens would be created under your control, you create twice that many instead.

The two halves feed each other. One extra draw on any turn is already your second card, so cards like Prince Imrahil the Fair and Mischievous Mystic trigger, and Bard doubles the tokens they make.

02How This Deck Wins

  1. 1

    Set up draw triggers

    Cheap creatures like Prince Imrahil the Fair, Mischievous Mystic and Emrakul's Messenger reward drawing your second card each turn.

  2. 2

    Double everything with Bard

    Bard turns each extra draw into two and each token into two. Add Anointed Procession or Elspeth, Storm Slayer to make it four.

  3. 3

    Overrun the table

    Swing with a wide board pumped by Moonshaker Cavalry, Akroma's Will or Caretaker's Talent.

03Deck at a Glance

Bracket 3 · Tokens · 100 cards

Composition

  • Commander1
  • Creatures24
  • Instants & sorceries19
  • Artifacts & enchantments19
  • Planeswalkers1
  • Lands36
  • Tokens11

Mana Curve

00
111
222
143
124
25
06
27+

Color Split

70colored
symbols
  • White 51%
  • Blue 49%

By the Numbers

2.70avg. mana value
36lands (20 basic)
2Game Changers
11token types included

Cards by Role

Token Makers16
Doublers and Token Payoffs8
Card Draw Engines15
Finishers and Mana13
Interaction11

04Token Makers

Bard doubles every one of these.

Homunculus HordeCopies itself on your second draw each turn, and every copy does too.
Adeline, Resplendent CatharAttacking Humans for each opponent every time you attack.
Horn of GondorMakes a Soldier for every Human you control.
Prince Imrahil the FairA Soldier on your second draw each turn.
Faramir, Prince of IthilienCards or three Soldiers every round.

Also in this role

Mischievous Mystic
Emrakul's Messenger
Alandra, Sky Dreamer
Cosmogrand Zenith
The Council of Four
Chasm Skulker
Voice of Victory
Great Gilded Boat
Bard's Company
The Queen of Dale
Ominous Seas

05Doublers and Token Payoffs

Stack the doublers, then cash in.

Anointed ProcessionDoubles tokens again, for four with Bard.
Elspeth, Storm SlayerAnother token doubler that makes Soldiers itself.
Caretaker's TalentDraws on tokens once each turn, copies a token, then +2/+2 for creature tokens.
Mister Fantastic, Reed RichardsMay draw whenever tokens enter.
Belladonna TookLife, a card, then counters for the team as tokens enter.

Also in this role

Curiosity Crafter
Skullclamp
Bard, Heir of Girion

06Card Draw Engines

Extra draws turn on your whole board.

Teferi's Ageless InsightA second copy of Bard's draw doubling.
Rhystic StudyDraws whenever opponents don't pay {1}.
King T'ChallaDraws when any player draws their second card each turn.
Faerie MastermindDraws off opponents' extra draws, and makes everyone draw.
Esper SentinelTaxes your opponents' first noncreature spell each turn.

Also in this role

Tataru Taru
Loran of the Third Path
Bard the Bowman
Windfall
Brainstorm
Opt
Ponder
Preordain
Frantic Search
Mind Stone

07Finishers and Mana

Ramp to Bard, then end it.

Moonshaker CavalryFlying and +X/+X for the whole team.
Akroma's WillDouble strike and flying, or protection, or both with Bard out.
Approach of the Second SunCast it twice from hand and you win.
Smothering TitheTreasure whenever opponents draw and don't pay.
Monologue TaxTreasure when opponents cast their second spell each turn.

Also in this role

Gleaming Splendor
Sol Ring
Arcane Signet
Azorius Signet
Fellwar Stone
Talisman of Progress
Thought Vessel
Lightning Greaves

08Interaction

Azorius answers and protection.

Swords to PlowsharesOne-mana creature removal.
Path to ExileOne-mana creature removal.
CounterspellStops anything.
Supreme VerdictAn uncounterable board wipe when you're behind.
Flawless ManeuverFree indestructible for your team with Bard out.

Also in this role

Dovin's Veto
Swan Song
Arcane Denial
An Offer You Can't Refuse
Reprieve
Bilbo's Gambit

09Combos and Key Interactions

+

Bard, King of Dale + Homunculus Horde

Each Horde trigger makes two copies, and every copy triggers on your second draw of each later turn too, including opponents' turns, so the Hordes grow fast.

+

Bard, King of Dale + Anointed Procession

Two token doublers stack, so every token effect makes four times as many.

+

Bard, King of Dale + Skullclamp

Equip a 1/1 token. It dies, and Skullclamp's two draws become four with Bard.

10How to Play

Opening hand

Keep hands with three lands, a mana rock and a cheap draw creature like Prince Imrahil the Fair or Mischievous Mystic.

1

Early gameturns 1-3

Play cheap draw payoffs, cantrips like Opt and Preordain, and mana rocks. Rhystic Study or Esper Sentinel keep cards flowing.

2

Mid gameturns 4-7

Cast Bard with protection up. Then every extra draw doubles and every token doubles, so cast your token makers after him.

3

Late gameturn 8+

Swing wide and pump the team with Moonshaker Cavalry or Akroma's Will, or cast Approach of the Second Sun twice.

Tips

  • Bard doesn't change the first card you draw in each of your draw steps. Every other draw becomes two.
  • With Bard out, any single draw on an opponent's turn is your second card, so your "second card each turn" creatures trigger on every turn.
  • Bard, Anointed Procession and Elspeth, Storm Slayer stack. Two doublers make four tokens, three make eight.
  • Cantrips like Opt and Ponder draw two with Bard, so cast them on opponents' turns when you can.

Common mistakes

  • Casting token makers before Bard and losing the doubling.
  • Using Supreme Verdict when you are ahead on board.
  • Drawing so much with Windfall or Frantic Search that you discard your best cards.
  • Tapping out for Bard with no counterspell or protection.

Watch out for

  • Board wipes.
  • Removal on Bard.
  • Effects that stop tokens or extra draws.
  • Opposing counterspells.

11Bracket and Rule 0

1Exhibition
2Core
3Upgraded
4Optimized
5cEDH
Bracket3

Our list runs 2 Game Changers (Rhystic Study, Smothering Tithe), within the Bracket 3 limit of three.

This is a Bracket 3 (Upgraded) style deck with two Game Changers, Rhystic Study and Smothering Tithe.

It has no infinite combos, but Homunculus Horde with Bard can snowball fast, and Moonshaker Cavalry on a wide board can win in one swing. Approach of the Second Sun is an alternate win. Mention them at Rule 0.

12Full Decklist

Every card in our Bard, King of Dale proxy deck (100 cards). Hover or tap a name to see the card.

Commander

  • 1Bard, King of Dale4WU

Creatures (24)

  • 1Esper SentinelW
  • 1Belladonna Took1W
  • 1Emrakul's Messenger1U
  • 1Faerie Mastermind1U
  • 1Mischievous Mystic1U
  • 1Prince Imrahil the FairWU
  • 1Tataru Taru1W
  • 1The Queen of Dale1W
  • 1Voice of Victory1W
  • 1Adeline, Resplendent Cathar1WW
  • 1Bard the Bowman1WU
  • 1Chasm Skulker2U
  • 1Cosmogrand Zenith2W
  • 1King T'Challa1WU
  • 1Loran of the Third Path2W
  • 1Alandra, Sky Dreamer2UU
  • 1Bard's Company2WU
  • 1Bard, Heir of Girion2WU
  • 1Curiosity Crafter3U
  • 1Faramir, Prince of Ithilien2WU
  • 1Homunculus Horde3U
  • 1Mister Fantastic, Reed Richards3U
  • 1The Council of Four3WU
  • 1Moonshaker Cavalry5WWW

Planeswalkers (1)

  • 1Elspeth, Storm Slayer3WW

Instants (14)

  • 1An Offer You Can't RefuseU
  • 1BrainstormU
  • 1OptU
  • 1Path to ExileW
  • 1Swan SongU
  • 1Swords to PlowsharesW
  • 1Arcane Denial1U
  • 1Bilbo's Gambit1W
  • 1CounterspellUU
  • 1Dovin's VetoWU
  • 1Reprieve1W
  • 1Flawless Maneuver2W
  • 1Frantic Search2U
  • 1Akroma's Will3W

Sorceries (5)

  • 1PonderU
  • 1PreordainU
  • 1Windfall2U
  • 1Supreme Verdict1WWU
  • 1Approach of the Second Sun6W

Artifacts (11)

  • 1Skullclamp1
  • 1Sol Ring1
  • 1Arcane Signet2
  • 1Azorius Signet2
  • 1Fellwar Stone2
  • 1Lightning Greaves2
  • 1Mind Stone2
  • 1Talisman of Progress2
  • 1Thought Vessel2
  • 1Great Gilded Boat2U
  • 1Horn of Gondor3

Enchantments (8)

  • 1Gleaming Splendor1W
  • 1Ominous Seas1U
  • 1Caretaker's Talent2W
  • 1Monologue Tax2W
  • 1Rhystic Study2U
  • 1Anointed Procession3W
  • 1Smothering Tithe3W
  • 1Teferi's Ageless Insight2UU

Lands (36)

  • 1Adarkar Wastes
  • 1Command Tower
  • 1Deserted Beach
  • 1Exotic Orchard
  • 1Flooded Strand
  • 1Floodfarm Verge
  • 1Glacial Fortress
  • 1Hallowed Fountain
  • 9Island
  • 1Meticulous Archive
  • 1Minas Tirith
  • 1Mystic Gate
  • 1Otawara, Soaring City
  • 11Plains
  • 1Port Town
  • 1Prairie Stream
  • 1Reliquary Tower
  • 1Sea of Clouds
Bard, King of Dale proxy deck cover

Get the deck

Bard, King of Dale Tokens proxy deck

Bard doubles your cards and your army. Draw, multiply, and fly over the table.

Every card in this guide is shown exactly as it prints in the deck you get, sleeve-ready, with tokens.

Shop the deck · $45

Every card named in this guide is in our deck, and every image is our own proxy card, rendered from the art in this deck.