Bracket 4 · Our Shorikai decklist · Vehicles
Our Shorikai list is Azorius Vehicles and artifacts. Shorikai is a Vehicle commander that draws two, discards one and makes a Pilot token every time you activate it, so it fuels itself with crew.
The deck untaps Shorikai with Voltaic Key, Manifold Key and Unwinding Clock, crews Vehicles like Parhelion II and Skysovereign with Pilots, turns artifacts into fliers with Cyberdrive Awakener, and protects everything with counterspells.
- Strategy
- Vehicles
- Bracket
- 4
- Avg. mana value
- 2.88
- Lands
- 34
01The Commander
Shorikai, Genesis Engine is a four-mana legendary Vehicle. Pay {1} and tap it to draw two cards, discard one, and create a 1/1 Pilot that crews Vehicles as though its power were 2 greater.
Shorikai doesn't need to be a creature to use its ability, so it starts drawing the turn it lands. Each Pilot crews most of your Vehicles alone.
Untap it with Voltaic Key, Manifold Key or Unwinding Clock for more cards and Pilots. Tezzeret, Betrayer of Flesh makes the first activation each turn cost less.
02How This Deck Wins
- 1
Draw and make Pilots
Activate Shorikai every turn. Unwinding Clock and Voltaic Key untap it for extra activations.
- 2
Crew big Vehicles
Pilots crew Parhelion II, Skysovereign, Consul Flagship and Weatherlight. Kotori, Pilot Prodigy makes crewing cheaper.
- 3
Fly over or go infinite
Cyberdrive Awakener and Mechtitan Core make huge fliers, and Intruder Alarm with a crewed Shorikai and a mana creature makes unlimited Pilots.
03Deck at a Glance
Bracket 4 · Vehicles · 100 cards
Composition
- Commander1
- Creatures18
- Instants & sorceries18
- Artifacts & enchantments28
- Planeswalkers1
- Lands34
- Tokens8
Mana Curve
Color Split
symbols
- White 47%
- Blue 53%
By the Numbers
Cards by Role
04Vehicles
Pilots crew these.
Also in this role
05Untappers
Each untap is another Shorikai activation.
Also in this role
06Artifact Payoffs
Engines and threats for an artifact board.
Also in this role
07Card Draw, Tutors and Mana
Find the right artifact.
Also in this role
08Interaction
Counters and removal to protect the engine.
Also in this role
09Combos and Key Interactions
Shorikai, Genesis Engine + Intruder Alarm
Crew Shorikai so it's a creature. Each Pilot it makes untaps all creatures, including Shorikai and a mana creature like Silver Myr, for unlimited Pilots and loots.
Shorikai, Genesis Engine + Unwinding Clock
Shorikai untaps on every opponent's turn, so you activate it once per player.
Organic Extinction + Mechtitan Core
Wipe every nonartifact creature, then swing with a 10/10 Mechtitan.
10How to Play
Opening hand
Keep hands with three lands and a mana rock or Myr. Shorikai on turn three off a rock starts drawing right away.
Early gameturns 1-3
Play rocks like Sol Ring and Talisman of Progress, then Shorikai.
Mid gameturns 4-7
Activate Shorikai every turn for cards and Pilots. Add Vehicles and untappers like Unwinding Clock.
Late gameturn 8+
Crew Parhelion II or Skysovereign, Consul Flagship with Pilots, or assemble Intruder Alarm for unlimited Pilots.
Tips
- Shorikai's ability works whether or not it's crewed.
- Each Pilot crews Vehicles as though it had 3 power.
- Supreme Verdict leaves uncrewed Vehicles alone.
- Kotori makes every Vehicle crew 2, which one Pilot covers.
Common mistakes
- Forgetting to activate Shorikai every turn.
- Crewing Vehicles into a wipe.
- Overcommitting artifacts into an artifact wipe.
- Discarding Vehicles you need later.
Watch out for
- Artifact wipes like Vandalblast.
- Removal on Shorikai.
- Counterspells on key Vehicles.
- Effects that stop activated abilities.
11Bracket and Rule 0
Our list runs 4 Game Changers (Cyclonic Rift, Enlightened Tutor, Rhystic Study, Smothering Tithe). That is more than the Bracket 3 limit of three, so we call it Bracket 4 at the table.
Shorikai with Intruder Alarm and a mana creature makes unlimited Pilots, so mention it before the game.
12Full Decklist
Every card in our Shorikai proxy deck (100 cards). Hover or tap a name to see the card.
Commander
- 1Shorikai, Genesis Engine2WU
Creatures (18)
- 1Esper SentinelW
- 1Etherium Sculptor1U
- 1Gold Myr2
- 1Silver Myr2
- 1Sram, Senior Edificer1W
- 1Vedalken Engineer1U
- 1Cosima, God of the Voyage2U
- 1Drumbellower2W
- 1Emry, Lurker of the Loch2U
- 1Foundry Inspector3
- 1Kotori, Pilot Prodigy1WU
- 1Master of Etherium2U
- 1Sai, Master Thopterist2U
- 1Shimmer Myr3
- 1Katsumasa, the Animator2UU
- 1Padeem, Consul of Innovation3U
- 1Solemn Simulacrum4
- 1Cyberdrive Awakener5U
Planeswalkers (1)
- 1Tezzeret, Betrayer of Flesh2UU
Instants (12)
- 1An Offer You Can't RefuseU
- 1DispatchW
- 1Enlightened TutorW
- 1Path to ExileW
- 1Swords to PlowsharesW
- 1Armed and Armored1W
- 1CounterspellUU
- 1Cyclonic Rift1U
- 1Dovin's VetoWU
- 1Dramatic Reversal1U
- 1Reality Shift1U
- 1Generous Gift2W
Sorceries (6)
- 1Dance of the ManseXWU
- 1Fabricate2U
- 1Supreme Verdict1WWU
- 1Thoughtcast4U
- 1Brilliant Restoration3WWWW
- 1Organic Extinction8WW
Artifacts (23)
- 1Manifold Key1
- 1Skullclamp1
- 1Sol Ring1
- 1Voltaic Key1
- 1Arcane Signet2
- 1Azorius Signet2
- 1Fellwar Stone2
- 1Imposter Mech1U
- 1Mechtitan Core2
- 1Mobilizer Mech1U
- 1Smuggler's Copter2
- 1Talisman of Progress2
- 1Thought Vessel2
- 1Aerial Surveyor2W
- 1Cultivator's Caravan3
- 1Peacewalker Colossus3
- 1Prodigy's Prototype1WU
- 1Surgehacker Mech4
- 1Unwinding Clock4
- 1Weatherlight4
- 1Salvation Engine4W
- 1Skysovereign, Consul Flagship5
- 1Parhelion II6WW
Enchantments (5)
- 1Swift ReconfigurationW
- 1Intruder Alarm2U
- 1Rhystic Study2U
- 1Smothering Tithe3W
- 1Thopter Spy Network2UU
Lands (34)
- 1Adarkar Wastes
- 1Ancient Den
- 1Command Tower
- 1Exotic Orchard
- 1Flooded Strand
- 1Glacial Fortress
- 1Hallowed Fountain
- 9Island
- 1Mech Hangar
- 8Plains
- 1Port Town
- 1Prairie Stream
- 1Razortide Bridge
- 1Reliquary Tower
- 1Sea of Clouds
- 1Seat of the Synod
- 1Skycloud Expanse
- 1Spire of Industry
- 1Temple of Enlightenment

Get the deck
Shorikai Vehicles proxy deck
Shorikai draws cards and builds a crew. Activate, untap, crew, and fly over the table.
Every card in this guide is shown exactly as it prints in the deck you get, sleeve-ready, with tokens.
Shop the deck · $45Every card named in this guide is in our deck, and every image is our own proxy card, rendered from the art in this deck.