Bracket 3 · Our Maralen decklist · Elf Tribal
Our Maralen list is Sultai Elves and Faeries. Every Elf or Faerie that enters exiles the top two cards of an opponent's library, and once each turn you may cast one of them free if its mana value is no more than your Elf and Faerie count.
The deck mixes mana Elves with flash Faeries, doubles enter triggers with Panharmonicon, copies Faeries with Archmage of Echoes, counters spells with Spellstutter Sprite and Glen Elendra, and draws with Kindred Discovery.
- Strategy
- Elf Tribal
- Bracket
- 3
- Avg. mana value
- 2.95
- Lands
- 34
01The Commander
Maralen, Fae Ascendant is a five-mana 4/5 flier. Whenever Maralen or another Elf or Faerie you control enters, you exile the top two cards of target opponent's library.
Once each turn, you may cast a spell from among the cards exiled with Maralen that turn without paying its mana cost, if its mana value is less than or equal to the number of Elves and Faeries you control.
Flash Faeries make this work on opponents' turns too. Bitterblossom and Bitterbloom Bearer make a Faerie every upkeep, so you get a free spell on your own turn as well. Maskwood Nexus and Springleaf Parade make everything count as both.
02How This Deck Wins
- 1
Ramp with Elves
Llanowar Elves, Elvish Archdruid, Priest of Titania and Bloom Tender get Maralen out early.
- 2
Flash in Faeries
Spellstutter Sprite, Scion of Oona, Faerie Mastermind and High Fae Trickster enter on opponents' turns, each one exiling cards for Maralen.
- 3
Steal their best spells
Cast opponents' cards free with Maralen each turn. Panharmonicon doubles the exiles and Archmage of Echoes doubles the Faeries.
03Deck at a Glance
Bracket 3 · Elf Tribal · 100 cards
Composition
- Commander1
- Creatures34
- Instants & sorceries18
- Artifacts & enchantments12
- Planeswalkers1
- Lands34
- Tokens8
Mana Curve
Color Split
symbols
- Blue 43%
- Black 18%
- Green 39%
By the Numbers
Cards by Role
04Faeries
Flash fliers that trigger Maralen on any turn.
Also in this role
05Elves
Mana Elves and Elf payoffs.
Also in this role
06Engines
Double triggers, flash everything, and count as both types.
Also in this role
07Counterspells
Faeries do their best work on other players' turns.
Also in this role
08Removal and Protection
Sultai answers.
09Combos and Key Interactions
Maralen, Fae Ascendant + Panharmonicon
Every Elf or Faerie exiles four cards, so you always have a good free spell.
Archmage of Echoes + Spellstutter Sprite
The copy counts the original, and both trigger Maralen.
Maskwood Nexus + Springleaf Parade
Every creature counts as an Elf and Faerie, and every token taps for mana.
10How to Play
Opening hand
Keep hands with two or three lands and a mana Elf. Maralen on turn three or four off dorks is ideal.
Early gameturns 1-3
Play mana Elves and Bitterblossom or Bitterbloom Bearer.
Mid gameturns 4-7
Cast Maralen, then flash in Faeries on opponents' turns. Each one exiles cards for a free spell.
Late gameturn 8+
Double with Panharmonicon, copy with Archmage of Echoes, and hold up Glen Elendra's Answer.
Tips
- Maralen's free spell must be cast the same turn the cards were exiled.
- Flash Faeries let you use Maralen's free cast on every player's turn.
- Count Elves and Faeries before choosing what to cast free.
- Maralen herself is an Elf and a Faerie, so she counts.
Common mistakes
- Exiling cards without enough Elves and Faeries to cast them.
- Tapping out on your turn and missing flash plays.
- Overextending into a wipe without Heroic Intervention.
- Forgetting the free cast is once each turn.
Watch out for
- Board wipes.
- Removal on Maralen.
- Opponents with their own counterspells.
- Graveyard and exile hate.
11Bracket and Rule 0
Our list runs 2 Game Changers (Rhystic Study, Seedborn Muse), within the Bracket 3 limit of three.
The deck wins with value and evasive Faeries, with no two-card infinite combos.
12Full Decklist
Every card in our Maralen proxy deck (100 cards). Hover or tap a name to see the card.
Commander
- 1Maralen, Fae Ascendant2BGU
Creatures (34)
- 1Elves of Deep ShadowG
- 1Elvish MysticG
- 1Fyndhorn ElvesG
- 1Llanowar ElvesG
- 1Bitterbloom BearerBB
- 1Bloom Tender1G
- 1Cloud of Faeries1U
- 1Elvish Warmaster1G
- 1Faerie Mastermind1U
- 1Maraleaf PixieGU
- 1Obyra, Dreaming DuelistUB
- 1Priest of Titania1G
- 1Spellstutter Sprite1U
- 1Chomping Changeling2G
- 1Elvish Archdruid1GG
- 1Formidable Speaker2G
- 1Glen Elendra Guardian2U
- 1Imperious Perfect2G
- 1Reclamation Sage2G
- 1Scion of Oona2U
- 1Tegwyll, Duke of Splendor1UB
- 1Voracious Tome-SkimmerU/BU/BU/B
- 1Alela, Cunning Conqueror2UB
- 1Beast Whisperer2GG
- 1Champions of the Perfect3G
- 1Glen Elendra Archmage3U
- 1High Fae Trickster3U
- 1High Perfect Morcant2BG
- 1Lathril, Blade of the Elves2BG
- 1Talion, the Kindly Lord2UB
- 1Archmage of Echoes4U
- 1Seedborn Muse3GG
- 1Selfless Safewright3GG
- 1Oona, Queen of the Fae3U/BU/BU/B
Planeswalkers (1)
- 1Tyvar Kell2GG
Instants (11)
- 1An Offer You Can't RefuseU
- 1Swan SongU
- 1Arcane Denial1U
- 1Assassin's TrophyBG
- 1CounterspellUU
- 1Heroic Intervention1G
- 1Spell Stutter1U
- 1Beast Within2G
- 1Galadhrim Ambush3G
- 1Glen Elendra's Answer2UU
- 1Harmonized Crescendo4UU
Sorceries (7)
- 1Farseek1G
- 1Nature's Lore1G
- 1Stolen by the FaeXUU
- 1Three Visits1G
- 1Cultivate2G
- 1Distant Melody3U
- 1Notorious Throng3U
Artifacts (6)
- 1Sol Ring1
- 1Arcane Signet2
- 1Lightning Greaves2
- 1Maskwood Nexus4
- 1Panharmonicon4
- 1Vedalken Orrery4
Enchantments (6)
- 1Bitterblossom1B
- 1Springleaf ParadeXGG
- 1Rhystic Study2U
- 1Leyline of Anticipation2UU
- 1Kindred Discovery3UU
- 1Reflections of Littjara4U
Lands (34)
- 1Alchemist's Refuge
- 1Breeding Pool
- 1Command Tower
- 1Dreamroot Cascade
- 1Drowned Catacomb
- 1Eclipsed Realms
- 1Exotic Orchard
- 5Forest
- 1Hinterland Harbor
- 4Island
- 1Llanowar Wastes
- 1Misty Rainforest
- 1Opulent Palace
- 1Overgrown Tomb
- 1Path of Ancestry
- 1Polluted Delta
- 1Rejuvenating Springs
- 4Swamp
- 1Undergrowth Stadium
- 1Verdant Catacombs
- 1Watery Grave
- 1Woodland Cemetery
- 1Yavimaya Coast
- 1Zagoth Triome

Get the deck
Maralen Elf Tribal proxy deck
Maralen turns every Elf and Faerie into a free spell from an opponent's deck. Ramp, flash, and steal.
Every card in this guide is shown exactly as it prints in the deck you get, sleeve-ready, with tokens.
Shop the deck · $45Every card named in this guide is in our deck, and every image is our own proxy card, rendered from the art in this deck.