Bracket 4 · Our Kenrith decklist
Our Kenrith list is five-color stax and value built around activated abilities. Kenrith has five abilities, one per color: haste and trample, +1/+1 counters, life gain, card draw and reanimation.
The deck cuts their costs with Training Grounds, Biomancer's Familiar, Agatha and Zirda, ramps with dorks and fast mana, slows opponents with Drannith Magistrate, Opposition Agent and Teferi, Time Raveler, and wins by drawing itself out with Kenrith into Thassa's Oracle.
- Bracket
- 4
- Avg. mana value
- 2.12
- Lands
- 34
01The Commander
Kenrith, the Returned King is a five-mana 5/5 with an ability for every color: {R}: all creatures gain trample and haste. {1}{G}: put a +1/+1 counter on a creature. {2}{W}: a player gains 5 life. {3}{U}: a player draws a card. {4}{B}: return a creature card from a graveyard to the battlefield.
Training Grounds, Biomancer's Familiar and Zirda, the Dawnwaker make his abilities much cheaper, and Agatha of the Vile Cauldron cuts them further. His draw ability can cost as little as one blue.
With a big mana turn, Kenrith draws your whole library one card at a time. Then Thassa's Oracle wins on entry, and Kenrith's black ability can reanimate it if needed.
02How This Deck Wins
- 1
Ramp fast
Noble Hierarch, Bloom Tender, Mana Vault and Kinnan, Bonder Prodigy make big mana early.
- 2
Lock the table
Drannith Magistrate, Opposition Agent, Teferi, Time Raveler and Grand Abolisher stop opponents from interacting.
- 3
Draw out and win
With cost reducers out, Kenrith's draw ability empties your library. Thassa's Oracle wins the game.
03Deck at a Glance
Bracket 4 · 100 cards
Composition
- Commander1
- Creatures26
- Instants & sorceries20
- Artifacts & enchantments18
- Planeswalkers1
- Lands34
- Tokens4
Mana Curve
Color Split
symbols
- White 26%
- Blue 19%
- Black 8%
- Red 4%
- Green 42%
By the Numbers
Cards by Role
04Cost Reducers
Kenrith's abilities are expensive. These make them cheap.
Also in this role
05Mana
Dorks, rocks and fast mana for big activation turns.
Also in this role
06Stax and Protection
Keep opponents from stopping your combo.
Also in this role
07Card Draw and Tutors
Find the win and keep cards flowing.
Also in this role
08Interaction
Counterspells and removal across all five colors.
Also in this role
09Combos and Key Interactions
Kenrith, the Returned King + Thassa's Oracle
With enough mana and cost reducers, Kenrith draws your library, then Thassa's Oracle wins.
Training Grounds + Biomancer's Familiar
Together they cut Kenrith's costs to one mana each, so every color's ability is cheap.
Kinnan, Bonder Prodigy + Bloom Tender
Bloom Tender's mana is doubled, often making ten or more.
10How to Play
Opening hand
Keep hands with a dork or fast mana and two lands. Kenrith decks win on mana, so fast mana is more important than anything else.
Early gameturns 1-3
Play dorks like Noble Hierarch and fast mana like Mana Vault. Add stax like Drannith Magistrate.
Mid gameturns 4-7
Cast Kenrith and a cost reducer like Training Grounds. Use his abilities every turn.
Late gameturn 8+
On the big turn, protect with Grand Abolisher, draw out with Kenrith, and win with Thassa's Oracle.
Tips
- Kenrith's abilities can target any player. Draw yourself cards or reanimate opponents' creatures.
- Cost reducers can't lower an ability below one mana.
- Kenrith's {4}{B} can reanimate Thassa's Oracle if it gets countered and dies.
- Seedborn Muse lets you use every ability again on each opponent's turn.
Common mistakes
- Starting the draw loop without enough mana to finish.
- Using Kenrith's abilities into open counterspell mana.
- Overplaying stax that also slows you down.
- Forgetting Rites of Flourishing helps opponents too.
Watch out for
- Counterspells on Thassa's Oracle.
- Graveyard hate when you rely on reanimation.
- Removal on Kenrith.
- Stax pieces from opponents that hit activated abilities.
11Bracket and Rule 0
Our list runs 15 Game Changers (Chrome Mox, Cyclonic Rift, Demonic Tutor, Drannith Magistrate, Enlightened Tutor, Mana Vault, Opposition Agent, Orcish Bowmasters, Rhystic Study, Seedborn Muse, Smothering Tithe, Thassa's Oracle, The One Ring, Vampiric Tutor, Worldly Tutor). That is more than the Bracket 3 limit of three, so we call it Bracket 4 at the table.
Our list is a fast combo deck with stax and fast mana. Tell your table it plays at a high power level.
12Full Decklist
Every card in our Kenrith proxy deck (100 cards). Hover or tap a name to see the card.
Commander
- 1Kenrith, the Returned King4W
Creatures (26)
- 1Birds of ParadiseG
- 1Deathrite ShamanB/G
- 1Delighted HalflingG
- 1Esper SentinelW
- 1Ignoble HierarchG
- 1Noble HierarchG
- 1Spore FrogG
- 1Agatha of the Vile CauldronRG
- 1Biomancer's FamiliarGU
- 1Bloom Tender1G
- 1Drannith Magistrate1W
- 1Grand AbolisherWW
- 1Kinnan, Bonder ProdigyGU
- 1Lotho, Corrupt ShirriffWB
- 1Orcish Bowmasters1B
- 1Sakura-Tribe Elder1G
- 1Thassa's OracleUU
- 1Dryad of the Ilysian Grove2G
- 1Eternal Witness1GG
- 1Faeburrow Elder1GW
- 1Gluntch, the Bestower1GW
- 1Opposition Agent2B
- 1Ranger-Captain of Eos1WW
- 1Selvala, Explorer Returned1GW
- 1Zirda, the Dawnwaker1R/WR/W
- 1Seedborn Muse3GG
Planeswalkers (1)
- 1Teferi, Time Raveler1WU
Instants (11)
- 1An Offer You Can't RefuseU
- 1Enlightened TutorW
- 1Path to ExileW
- 1Swan SongU
- 1Swords to PlowsharesW
- 1Vampiric TutorB
- 1Worldly TutorG
- 1CounterspellUU
- 1Cyclonic Rift1U
- 1Heroic Intervention1G
- 1Beast Within2G
Sorceries (9)
- 1Demonic Tutor1B
- 1Farseek1G
- 1Nature's Lore1G
- 1Rampant Growth1G
- 1Three Visits1G
- 1Cultivate2G
- 1Kodama's Reach2G
- 1Sevinne's Reclamation2W
- 1Tempt with Discovery3G
Artifacts (10)
- 1Chrome Mox0
- 1Lotus Petal0
- 1Mana Vault1
- 1Sol Ring1
- 1Arcane Signet2
- 1Fellwar Stone2
- 1Lightning Greaves2
- 1Chromatic Lantern3
- 1Commander's Sphere3
- 1The One Ring4
Enchantments (8)
- 1Mystic RemoraU
- 1Training GroundsU
- 1Ghostly Prison2W
- 1Propaganda2U
- 1Rhystic Study2U
- 1Rites of Flourishing2G
- 1Smothering Tithe3W
- 1Wilderness Reclamation3G
Lands (34)
- 1Arid Mesa
- 1Bloodstained Mire
- 1Breeding Pool
- 1City of Brass
- 1Command Tower
- 1Exotic Orchard
- 1Flooded Strand
- 2Forest
- 1Godless Shrine
- 1Hallowed Fountain
- 2Island
- 1Mana Confluence
- 1Marsh Flats
- 1Misty Rainforest
- 2Mountain
- 1Overgrown Tomb
- 1Path of Ancestry
- 2Plains
- 1Polluted Delta
- 1Reliquary Tower
- 1Sacred Foundry
- 1Scalding Tarn
- 1Stomping Ground
- 2Swamp
- 1Temple Garden
- 1Verdant Catacombs
- 1Watery Grave
- 1Windswept Heath
- 1Wooded Foothills
Get the deck
Kenrith proxy deck
Kenrith does a bit of everything for every color. Ramp, lock the table, and draw your library into Thassa's Oracle.
Every card in this guide is shown exactly as it prints in the deck you get, sleeve-ready, with tokens.
Shop the deck · $70Every card named in this guide is in our deck, and every image is our own proxy card, rendered from the art in this deck.