Bracket 4 · Our Bruce Banner decklist · Aggro
Our Bruce Banner list is Temur Hulk aggro. Bruce draws cards early, then transforms into The Incredible Hulk, who untaps and takes another combat every time he is dealt damage while attacking.
The deck ramps hard with mana creatures, grows Hulk with counters and doublers, and hurts him on purpose with Caltrops, Pyrohemia and fight spells to chain extra combats.
- Strategy
- Aggro
- Bracket
- 4
- Avg. mana value
- 2.66
- Lands
- 35
01The Commander
Bruce Banner is a one-mana 1/1. Pay {X}{X} and tap him to draw X cards, as a sorcery. For {2}{R}{R}{G}{G}, also as a sorcery, he transforms. The transform doesn't tap him, so you can flip him the turn he arrives.
The Incredible Hulk is an 8/8 with reach and trample. Whenever he is dealt damage, he gets a +1/+1 counter. If he's attacking, he also untaps and there is an additional combat phase after this one.
Bruce is a Human, so Moonmist transforms him at instant speed for two mana. Transforming doesn't reset summoning sickness, so if Bruce has been under your control since your turn began, Hulk can attack right away.
02How This Deck Wins
- 1
Ramp and draw
Mana creatures like Llanowar Elves and Fanatic of Rhonas get you to six mana fast. Bruce's draw ability and Rhystic Study keep your hand full.
- 2
Get angry
Transform Bruce, protect Hulk with Mithril Coat or Heroic Intervention, and make him bigger with Unnatural Growth and Xenagos, God of Revels.
- 3
Smash repeatedly
Damage Hulk mid-attack with Caltrops, Pyrohemia or The Last Agni Kai. Each hit untaps him and adds another combat.
03Deck at a Glance
Bracket 4 · Aggro · 100 cards
Composition
- Commander1
- Creatures20
- Instants & sorceries25
- Artifacts & enchantments19
- Planeswalkers0
- Lands35
- Tokens4
Mana Curve
Color Split
symbols
- Blue 17%
- Red 23%
- Green 60%
By the Numbers
Cards by Role
04Enrage Enablers
Hurt Hulk while he attacks and he fights again.
Also in this role
05Gamma Hulks and Counters
More Hulks, more counters.
Also in this role
06Pump and Finishers
Every extra combat makes these hit harder.
Also in this role
07Ramp and Draw
Reach six mana quickly and keep cards coming.
Also in this role
08Protection and Interaction
Keep Hulk alive and clear the way.
Also in this role
09Combos and Key Interactions
The Incredible Hulk + Caltrops
Every time Hulk attacks, Caltrops deals 1 damage to him. He gets a counter, untaps and adds another combat, where he attacks and gets hit again. That is unlimited combat phases.
The Incredible Hulk + Pyrohemia
While Hulk is attacking, each {R} you pay deals 1 damage to him and gives you another combat. It also pings every player and creature.
Bruce Banner + Moonmist
Moonmist transforms Bruce at instant speed for two mana. Cast it on an opponent's turn, where its damage prevention also works as a fog, and Hulk is ready to attack on yours.
Kediss, Emberclaw Familiar + The Incredible Hulk
When your commander Hulk deals combat damage to an opponent, Kediss deals that much to each other opponent. Extra combats multiply it.
10How to Play
Opening hand
Keep hands with a mana creature or ramp spell and three lands. Bruce on turn one or two lets you draw with spare mana until you can transform.
Early gameturns 1-3
Cast Bruce and ramp with Llanowar Elves, Birds of Paradise or Nature's Lore. Rhystic Study and Mystic Remora are best early.
Mid gameturns 4-7
Transform Bruce once you have six mana, or flip him with Moonmist on an opponent's turn. Set up Caltrops, Unnatural Growth or Xenagos, God of Revels.
Late gameturn 8+
Attack with Hulk and damage him mid-combat for extra combats. Hold Heroic Intervention or Fierce Guardianship to protect the big turn.
Tips
- Hulk only untaps and adds a combat if he is attacking when he is dealt damage. A fight on your main phase only gives him a counter.
- Don't cast Moonmist on your own turn before combat. It prevents combat damage from your non-Wolf creatures, Hulk included.
- Trophy Mage finds Caltrops, Mithril Coat or Darksteel Plate.
- Unnatural Growth and Xenagos, God of Revels trigger at the beginning of combat, so every extra combat grows Hulk again.
Common mistakes
- Transforming Bruce with no protection up against a removal-heavy table.
- Using Pyrohemia without counting the damage to yourself and your mana creatures.
- Forgetting Caltrops also damages your other attackers, not just Hulk.
- Spending Bruce's draw ability when you could be transforming.
Watch out for
- Exile and bounce removal that ignores indestructible.
- Fog effects and damage prevention.
- Chump blockers with flying.
- Board wipes that take out your mana creatures.
11Bracket and Rule 0
Our list runs 4 Game Changers (Cyclonic Rift, Fierce Guardianship, Jeska's Will, Rhystic Study). That is more than the Bracket 3 limit of three, so we call it Bracket 4 at the table.
This deck runs four Game Changers, so it pushes toward Bracket 4. Talk to your table before the game.
The Incredible Hulk with Caltrops makes unlimited combat phases, a two-card win once Bruce has transformed. Flag it at Rule 0.
12Full Decklist
Every card in our Bruce Banner proxy deck (100 cards). Hover or tap a name to see the card.
Commander
- 1Bruce BannerU
Creatures (20)
- 1Birds of ParadiseG
- 1Delighted HalflingG
- 1Elvish MysticG
- 1Llanowar ElvesG
- 1Bloom Tender1G
- 1Fanatic of Rhonas1G
- 1Goblin AnarchomancerRG
- 1Hexing Squelcher1R
- 1Kediss, Emberclaw Familiar1R
- 1Trophy Mage2U
- 1Anara, Wolvid Familiar3G
- 1Anzrag, the Quake-Mole2RG
- 1Hulk, Brutal Brawler2GG
- 1Hulk, Strongest There Is2GG
- 1Neyith of the Dire Hunt2GG
- 1Brash Taunter4R
- 1Doc Samson, Super Psychiatrist4G
- 1Xenagos, God of Revels3RG
- 1Professor Hulk4UU
- 1Red Hulk4RR
Instants (16)
- 1An Offer You Can't RefuseU
- 1Legolas's Quick ReflexesG
- 1Swan SongU
- 1Tamiyo's SafekeepingG
- 1Tyvar's StandXG
- 1Arcane Denial1U
- 1CounterspellUU
- 1Cyclonic Rift1U
- 1HULK SMASH!1R
- 1Heroic Intervention1G
- 1Moonmist1G
- 1Strength of Will1G
- 1The Last Agni Kai1R
- 1Beast Within2G
- 1Deflecting Swat2R
- 1Fierce Guardianship2U
Sorceries (9)
- 1Farseek1G
- 1Nature's Lore1G
- 1Rampant Growth1G
- 1Three Visits1G
- 1Cultivate2G
- 1Epic Fight2G
- 1Jeska's Will2R
- 1Kodama's Reach2G
- 1Blasphemous Act8R
Artifacts (11)
- 1Mox Amber0
- 1Basilisk Collar1
- 1Sol Ring1
- 1Arcane Signet2
- 1Fellwar Stone2
- 1Lightning Greaves2
- 1Power Fist1G
- 1Swiftfoot Boots2
- 1Caltrops3
- 1Darksteel Plate3
- 1Mithril Coat3
Enchantments (8)
- 1Hardened ScalesG
- 1Mystic RemoraU
- 1Rhystic Study2U
- 1Rhythm of the Wild1RG
- 1Bear Umbra2GG
- 1Pyrohemia2RR
- 1Unnatural Growth1GGGG
- 1World War Hulk3GG
Lands (35)
- 1Boseiju, Who Endures
- 1Breeding Pool
- 1Cinder Glade
- 1Command Tower
- 1Exotic Orchard
- 6Forest
- 1Frontier Bivouac
- 1Hinterland Harbor
- 4Island
- 1Ketria Triome
- 1Misty Rainforest
- 5Mountain
- 1Rejuvenating Springs
- 1Reliquary Tower
- 1Rockfall Vale
- 1Rootbound Crag
- 1Scalding Tarn
- 1Spire Garden
- 1Steam Vents
- 1Stomping Ground
- 1Sulfur Falls
- 1Training Center
- 1Wooded Foothills

Get the deck
Bruce Banner Aggro proxy deck
Bruce draws, Hulk smashes. Hurt him on purpose and keep the combats coming.
Every card in this guide is shown exactly as it prints in the deck you get, sleeve-ready, with tokens.
Shop the deck · $45Every card named in this guide is in our deck, and every image is our own proxy card, rendered from the art in this deck.