How to Play Flubs, the Fool Lands Matter in Commander

Bracket 3 · Our Flubs decklist · Lands Matter

Our Flubs list is Temur lands matter built around an empty hand. Flubs gives you an extra land drop, and every land or spell you play either draws a card when your hand is empty or makes you discard.

The deck plays lands from the graveyard with Crucible of Worlds and Ramunap Excavator, cashes discards in with Containment Construct and Inti, triggers landfall with Avenger of Zendikar and Omnath, and can finish with Grapeshot or Brain Freeze storm turns.

Strategy
Lands Matter
Bracket
3
Avg. mana value
2.48
Lands
36

01The Commander

Flubs, the Fool is a three-mana 0/5. You may play an additional land each turn, and whenever you play a land or cast a spell, you draw a card if your hand is empty. Otherwise you discard a card.

Empty your hand and every land and spell refills it one card at a time. Discarding lands is fine, because Crucible of Worlds, Ramunap Excavator and Icetill Explorer let you play them from the graveyard.

The 0/5 body blocks well early, and the extra land drop stacks with Azusa, Lost but Seeking, Exploration and other land-drop effects.

02How This Deck Wins

  1. 1

    Empty your hand

    Ramp hard with extra land drops from Azusa, Lost but Seeking, Exploration and Oracle of Mul Daya, and discard to Flubs until your hand is gone.

  2. 2

    Chain lands and spells

    With an empty hand, every land draws a card. Play lands from the graveyard with Crucible of Worlds and from the top with Courser of Kruphix.

  3. 3

    Landfall to win

    Avenger of Zendikar, Omnath, Locus of Rage, Rampaging Baloths and Scute Swarm build an army, or Grapeshot finishes a long chain.

03Deck at a Glance

Bracket 3 · Lands Matter · 100 cards

Composition

  • Commander1
  • Creatures25
  • Instants & sorceries20
  • Artifacts & enchantments18
  • Planeswalkers0
  • Lands36
  • Tokens7

Mana Curve

60
101
172
173
94
15
16
27+

Color Split

67colored
symbols
  • Blue 12%
  • Red 24%
  • Green 64%

By the Numbers

2.48avg. mana value
36lands (16 basic)
3Game Changers
7token types included

Cards by Role

Extra Land Drops14
Lands From the Graveyard9
Landfall Payoffs9
Discard and Card Flow12
Storm Finishers and Fast Mana16
Interaction4

04Extra Land Drops

Flubs gives one extra land drop. These give more, so each turn triggers Flubs and landfall several times.

Azusa, Lost but SeekingTwo more land drops each turn.
Summer BloomUp to three more land drops this turn.
Oracle of Mul DayaAn extra land drop and you can play lands off the top of your library.
Dryad of the Ilysian GroveAn extra land drop and every land is every basic type.
Song of CreationAnother land drop and two cards per spell, and you discard at end step, which is fine with Flubs.

Also in this role

Exploration
Explore
Case of the Locked Hothouse
Druid Class
Loot, Exuberant Explorer
Mina and Denn, Wildborn
Wayward Swordtooth
Courser of Kruphix
Growth Spiral

05Lands From the Graveyard

Flubs makes you discard. These let you play the discarded lands anyway.

Crucible of WorldsPlay lands from your graveyard.
Ramunap ExcavatorCrucible on a creature.
Icetill ExplorerAn extra land drop, lands from the graveyard, and it mills a card each landfall.
Life from the LoamReturns three lands, and dredge brings it back instead of a draw.
Conduit of WorldsPlays lands from your graveyard and recasts a permanent from it.

Also in this role

Six
Crop Rotation
Zuran Orb
Noxious Revival

06Landfall Payoffs

Each land you play adds to the board.

Avenger of ZendikarA Plant for each land, and every land after grows them all.
Omnath, Locus of RageA 5/5 Elemental each landfall, and each one that dies deals 3 damage.
Rampaging BalothsA 4/4 Beast for every land.
Scute SwarmCopies itself every landfall once you have six lands.
Tatyova, Benthic DruidDraws a card and gains a life per land.

Also in this role

Lotus Cobra
Tireless Provisioner
Valakut Exploration
Abundance

07Discard and Card Flow

Discarding is a cost of Flubs. These turn it into value.

Containment ConstructExile any discarded card and play it this turn.
Inti, Seneschal of the SunEach discard exiles the top card for you to play.
Harnfel, Horn of BountyDiscard a card to exile the top two and play them.
Eruth, Tormented ProphetEach draw becomes two cards you can play this turn.
Sensei's Divining TopSets up your draws and is a zero-hand-cost draw when Flubs needs one.

Also in this role

Faithless Looting
Jeska's Will
Fortune Teller's Talent
Mishra's Bauble
Strike It Rich
Anger
Wonder

08Storm Finishers and Fast Mana

A long chain of zero-cost cards and land drops can end with a storm spell.

GrapeshotOne damage for each spell cast this turn, aimed at any targets.
Brain FreezeMills three per spell cast this turn. It can deck an opponent.
Underworld BreachRecast cards from your graveyard for a long storm turn.
Birgi, God of StorytellingAdds red for each spell you cast.
Mox AmberFree mana with Flubs out, and a free spell to trigger Flubs.

Also in this role

Lotus Petal
Ornithopter
Tormod's Crypt
Sol Ring
Arcane Signet
Birds of Paradise
Rampant Growth
Cultivate
Farseek
Nature's Lore
Three Visits

09Interaction

Flexible answers in Temur colors.

Beast WithinDestroys any permanent at instant speed.
Chaos WarpRed's answer to anything.
PongifyOne-mana creature removal.
Ancient GrudgeDestroys an artifact, then flashes back.

10Combos and Key Interactions

+

Flubs, the Fool + Crucible of Worlds

Discard lands to Flubs, then play them from your graveyard. Each one draws a card once your hand is empty.

+

Underworld Breach + Grapeshot

Recast cheap spells from your graveyard to build storm, then Grapeshot for the win.

+

Avenger of Zendikar + Azusa, Lost but Seeking

Three or four land drops a turn put several counters on every Plant.

11How to Play

Opening hand

Keep hands with two or three lands and early ramp or an extra-land-drop card. Flubs on turn three gets the engine going.

1

Early gameturns 1-3

Ramp with Birds of Paradise or Exploration, then cast Flubs on turn three.

2

Mid gameturns 4-7

Empty your hand. Add Crucible of Worlds or Ramunap Excavator so discarded lands come back, and Azusa, Lost but Seeking for more drops.

3

Late gameturn 8+

Chain land drops into Avenger of Zendikar or Omnath, Locus of Rage, or storm off with Underworld Breach and Grapeshot.

Tips

  • Flubs only draws when your hand is empty. Play out cheap cards first.
  • Zero-cost artifacts like Ornithopter and Mox Amber trigger Flubs for free.
  • Discard lands first when you have Crucible of Worlds out.
  • Song of Creation's end-step discard costs you nothing if your hand is already empty.

Common mistakes

  • Holding cards with Flubs out and discarding good spells.
  • Discarding lands with no way to play them from the graveyard.
  • Casting Grapeshot too early in the chain.
  • Forgetting extra land drops are optional.

Watch out for

  • Graveyard hate that removes discarded lands.
  • Land destruction.
  • Removal on Flubs.
  • Effects that stop extra land drops.

12Bracket and Rule 0

1Exhibition
2Core
3Upgraded
4Optimized
5cEDH
Bracket3

Our list runs 3 Game Changers (Crop Rotation, Jeska's Will, Underworld Breach), within the Bracket 3 limit of three.

Our list includes Underworld Breach storm lines and fast mana, so tell your table it can win in one long turn.

13Full Decklist

Every card in our Flubs proxy deck (100 cards). Hover or tap a name to see the card.

Commander

  • 1Flubs, the FoolGUR

Creatures (25)

  • 1Ornithopter0
  • 1Birds of ParadiseG
  • 1Containment Construct2
  • 1Inti, Seneschal of the Sun1R
  • 1Lotus Cobra1G
  • 1Azusa, Lost but Seeking2G
  • 1Birgi, God of Storytelling2R
  • 1Courser of Kruphix1GG
  • 1Dryad of the Ilysian Grove2G
  • 1Eruth, Tormented Prophet1UR
  • 1Loot, Exuberant Explorer2G
  • 1Ramunap Excavator2G
  • 1Scute Swarm2G
  • 1Six2G
  • 1Tireless Provisioner2G
  • 1Wayward Swordtooth2G
  • 1Anger3R
  • 1Icetill Explorer2GG
  • 1Mina and Denn, Wildborn2RG
  • 1Oracle of Mul Daya3G
  • 1Wonder3U
  • 1Tatyova, Benthic Druid3GU
  • 1Rampaging Baloths4GG
  • 1Avenger of Zendikar5GG
  • 1Omnath, Locus of Rage3RRGG

Instants (8)

  • 1Crop RotationG
  • 1Noxious RevivalG/P
  • 1PongifyU
  • 1Ancient Grudge1R
  • 1Brain Freeze1U
  • 1Growth SpiralGU
  • 1Beast Within2G
  • 1Chaos Warp2R

Sorceries (12)

  • 1Faithless LootingR
  • 1Strike It RichR
  • 1Explore1G
  • 1Farseek1G
  • 1Grapeshot1R
  • 1Life from the Loam1G
  • 1Nature's Lore1G
  • 1Rampant Growth1G
  • 1Summer Bloom1G
  • 1Three Visits1G
  • 1Cultivate2G
  • 1Jeska's Will2R

Artifacts (10)

  • 1Lotus Petal0
  • 1Mishra's Bauble0
  • 1Mox Amber0
  • 1Tormod's Crypt0
  • 1Zuran Orb0
  • 1Sensei's Divining Top1
  • 1Sol Ring1
  • 1Arcane Signet2
  • 1Crucible of Worlds3
  • 1Conduit of Worlds2GG

Enchantments (8)

  • 1ExplorationG
  • 1Fortune Teller's TalentU
  • 1Druid Class1G
  • 1Underworld Breach1R
  • 1Valakut Exploration2R
  • 1Abundance2GG
  • 1Case of the Locked Hothouse3G
  • 1Song of Creation1GUR

Lands (36)

  • 1Bountiful Landscape
  • 1Breeding Pool
  • 1Cinder Glade
  • 1Command Tower
  • 1Dreamroot Cascade
  • 1Evolving Wilds
  • 1Exotic Orchard
  • 1Fabled Passage
  • 7Forest
  • 1Frontier Bivouac
  • 1Hinterland Harbor
  • 4Island
  • 1Ketria Triome
  • 1Misty Rainforest
  • 5Mountain
  • 1Rejuvenating Springs
  • 1Rootbound Crag
  • 1Scalding Tarn
  • 1Steam Vents
  • 1Stomping Ground
  • 1Sulfur Falls
  • 1Wooded Foothills
  • 1Yavimaya Coast
Flubs proxy deck cover

Get the deck

Flubs Lands Matter proxy deck

Flubs turns an empty hand into a card engine. Ramp, dump your hand, chain lands from the graveyard, and win with landfall or storm.

Every card in this guide is shown exactly as it prints in the deck you get, sleeve-ready, with tokens.

Shop the deck · $45

Every card named in this guide is in our deck, and every image is our own proxy card, rendered from the art in this deck.