Bracket 3 · Our Bello decklist · Enchantress
Our Bello list is a Gruul enchantress-and-artifacts deck where your big noncreature cards attack. On your turn, every artifact and enchantment with mana value 4 or more becomes a 4/4 indestructible creature with haste that draws a card when it connects.
The deck ramps hard into four-plus mana enchantments and artifacts, then turns them into an indestructible army and doubles or triples the damage with Gratuitous Violence, Fiery Emancipation and Berserkers' Onslaught.
- Strategy
- Enchantress
- Bracket
- 3
- Avg. mana value
- 3.76
- Lands
- 36
01The Commander
Bello, Bard of the Brambles animates every non-Equipment artifact and non-Aura enchantment with mana value 4 or greater during your turn. Each becomes a 4/4 Elemental with indestructible, haste and "draw a card on combat damage".
On your opponents' turns they go back to being noncreature permanents, so creature removal and wipes on their turn can't touch them. Your army is only vulnerable on your own turn, and even then it is indestructible.
Cards like Thran Dynamo, Gilded Lotus, Primeval Bounty and Fiery Emancipation do their normal job and also attack for 4.
02How This Deck Wins
- 1
Ramp into four-drops
Mana dorks, Sol Ring, Thran Dynamo and land ramp get you casting big artifacts and enchantments by turn three or four.
- 2
Animate your permanents
With Bello out, every four-plus mana artifact and enchantment attacks as an indestructible 4/4 with haste and draws a card when it hits.
- 3
Multiply the damage
Gratuitous Violence, Fiery Emancipation, Berserkers' Onslaught and Unnatural Growth turn a few 4/4s into lethal.
03Deck at a Glance
Bracket 3 · Enchantress · 100 cards
Composition
- Commander1
- Creatures17
- Instants & sorceries13
- Artifacts & enchantments33
- Planeswalkers0
- Lands36
- Tokens5
Mana Curve
Color Split
symbols
- Red 34%
- Green 66%
By the Numbers
Cards by Role
04Damage Multipliers
These are both payoffs and attackers, since each costs four or more.
Also in this role
05Big Artifacts
Mana rocks and vehicles that cost four or more turn into attackers on your turn.
Also in this role
06Big Enchantments
Enchantments that cost four or more pull double duty as engines and attackers.
Also in this role
07Ramp and Card Draw
Bello wants big permanents fast. This package gets you there and keeps your hand full.
Also in this role
08Interaction
Your animated permanents are safe on opponents' turns, so creature wipes are often one-sided.
Also in this role
09Combos and Key Interactions
Bello, Bard of the Brambles + Fiery Emancipation
Every artifact and enchantment with mana value 4 or more attacks as a 4/4 that deals 12 damage.
Fiery Emancipation + Gratuitous Violence
Animated permanents deal six times their power: 24 damage from each 4/4.
Berserkers' Onslaught + Bello, Bard of the Brambles
Double strike on every animated permanent, so each one draws two cards when it connects.
10How to Play
Opening hand
Keep hands with ramp and two or three lands. The deck needs four or five mana early to make Bello's army. Hands with only big spells and no ramp are a mulligan.
Early gameturns 1-3
Ramp with dorks, Sol Ring or land searches. Bello costs three, so a turn-two dork means Bello on turn three.
Mid gameturns 4-7
Cast big artifacts and enchantments like Thran Dynamo, Primeval Bounty or Sunbird's Invocation. With Bello out, each one attacks on your turn and draws a card.
Late gameturn 8+
Land Fiery Emancipation, Gratuitous Violence or Berserkers' Onslaught and attack with your whole indestructible army.
Tips
- Bello's animation only happens on your turn, so cast your board wipes on opponents' turns.
- Equipment and Auras don't animate, but Vehicles do and attack without being crewed.
- Animated permanents have haste, so a freshly cast enchantment can attack right away.
- Keep at least one blocker: on opponents' turns your animated permanents can't block.
Common mistakes
- Casting a wipe on your own turn while Bello is animating your permanents.
- Forgetting that exile effects ignore indestructible.
- Over-investing in small permanents that Bello doesn't animate.
- Leaving yourself with no blockers on opponents' turns.
Watch out for
- Artifact and enchantment removal like Vandalblast or Austere Command.
- Exile-based removal that ignores indestructible.
- Removal on Bello, which turns off the whole army.
- Fog effects on your big attack turn.
11Bracket and Rule 0
Our list runs no Game Changers.
The deck wins through combat with no two-card infinite combos.
12Full Decklist
Every card in our Bello proxy deck (100 cards). Hover or tap a name to see the card.
Commander
- 1Bello, Bard of the Brambles1RG
Creatures (17)
- 1Birds of ParadiseG
- 1Llanowar ElvesG
- 1Fanatic of Rhonas1G
- 1Goblin AnarchomancerRG
- 1Lotus Cobra1G
- 1Sakura-Tribe Elder1G
- 1Sanctum Weaver1G
- 1Trailtracker Scout1G
- 1Wandertale MentorRG
- 1Eidolon of Blossoms2GG
- 1Goreclaw, Terror of Qal Sisma3G
- 1Nylea, God of the Hunt3G
- 1Garruk's Packleader4G
- 1Pyreswipe Hawk3RR
- 1Wildsear, Scouring Maw3RG
- 1Kodama of the East Tree4GG
- 1Ghalta, Primal Hunger10GG
Instants (6)
- 1Abrade1R
- 1Heroic Intervention1G
- 1StarstormXRR
- 1Beast Within2G
- 1Chaos Warp2R
- 1Big Score3R
Sorceries (7)
- 1Explore1G
- 1Farseek1G
- 1Nature's Lore1G
- 1Rampant Growth1G
- 1Cultivate2G
- 1Decimate2RG
- 1Blasphemous Act8R
Artifacts (15)
- 1Sol Ring1
- 1Arcane Signet2
- 1Fellwar Stone2
- 1Gruul Signet2
- 1Lightning Greaves2
- 1Mind Stone2
- 1Talisman of Impulse2
- 1Thought Vessel2
- 1Esika's Chariot3G
- 1Hedron Archive4
- 1Thran Dynamo4
- 1Gilded Lotus5
- 1Bootleggers' Stash5G
- 1Chimil, the Inner Sun6
- 1Rolling Hamsphere7
Enchantments (18)
- 1Garruk's Uprising2G
- 1Case of the Locked Hothouse3G
- 1Greater Good2GG
- 1Gruul War Chant2RG
- 1Guardian Project3G
- 1Molten Echoes2RR
- 1Nature's Will2GG
- 1Path of Discovery3G
- 1Asceticism3GG
- 1Berserkers' Onslaught3RR
- 1Glorious Sunrise3GG
- 1Gratuitous Violence2RRR
- 1Thickest in the Thicket3GG
- 1Unnatural Growth1GGGG
- 1Fiery Emancipation3RRR
- 1Primeval Bounty5G
- 1Sunbird's Invocation5R
- 1Warstorm Surge5R
Lands (36)
- 1Cinder Glade
- 1Command Tower
- 1Copperline Gorge
- 1Exotic Orchard
- 11Forest
- 1Game Trail
- 1Gruul Turf
- 1Karplusan Forest
- 1Mossfire Valley
- 1Mosswort Bridge
- 8Mountain
- 1Path of Ancestry
- 1Raging Ravine
- 1Reliquary Tower
- 1Rootbound Crag
- 1Sheltered Thicket
- 1Stomping Ground
- 1Temple of Abandon
- 1Wooded Ridgeline

Get the deck
Bello Enchantress proxy deck
Bello turns your big artifacts and enchantments into an indestructible army. Ramp, animate, multiply the damage, and draw a card with every hit.
Every card in this guide is shown exactly as it prints in the deck you get, sleeve-ready, with tokens.
Shop the deck · $45Every card named in this guide is in our deck, and every image is our own proxy card, rendered from the art in this deck.