How to Play Bello, Bard of the Brambles in Commander

Bracket 3 · Our Bello decklist · Enchantress

Our Bello list is a Gruul enchantress-and-artifacts deck where your big noncreature cards attack. On your turn, every artifact and enchantment with mana value 4 or more becomes a 4/4 indestructible creature with haste that draws a card when it connects.

The deck ramps hard into four-plus mana enchantments and artifacts, then turns them into an indestructible army and doubles or triples the damage with Gratuitous Violence, Fiery Emancipation and Berserkers' Onslaught.

Strategy
Enchantress
Bracket
3
Avg. mana value
3.76
Lands
36

01The Commander

Bello, Bard of the Brambles animates every non-Equipment artifact and non-Aura enchantment with mana value 4 or greater during your turn. Each becomes a 4/4 Elemental with indestructible, haste and "draw a card on combat damage".

On your opponents' turns they go back to being noncreature permanents, so creature removal and wipes on their turn can't touch them. Your army is only vulnerable on your own turn, and even then it is indestructible.

Cards like Thran Dynamo, Gilded Lotus, Primeval Bounty and Fiery Emancipation do their normal job and also attack for 4.

02How This Deck Wins

  1. 1

    Ramp into four-drops

    Mana dorks, Sol Ring, Thran Dynamo and land ramp get you casting big artifacts and enchantments by turn three or four.

  2. 2

    Animate your permanents

    With Bello out, every four-plus mana artifact and enchantment attacks as an indestructible 4/4 with haste and draws a card when it hits.

  3. 3

    Multiply the damage

    Gratuitous Violence, Fiery Emancipation, Berserkers' Onslaught and Unnatural Growth turn a few 4/4s into lethal.

03Deck at a Glance

Bracket 3 · Enchantress · 100 cards

Composition

  • Commander1
  • Creatures17
  • Instants & sorceries13
  • Artifacts & enchantments33
  • Planeswalkers0
  • Lands36
  • Tokens5

Mana Curve

00
31
212
43
154
105
76
37+

Color Split

74colored
symbols
  • Red 34%
  • Green 66%

By the Numbers

3.76avg. mana value
36lands (19 basic)
0Game Changers
5token types included

Cards by Role

Damage Multipliers10
Big Artifacts8
Big Enchantments8
Ramp and Card Draw29
Interaction8

04Damage Multipliers

These are both payoffs and attackers, since each costs four or more.

Fiery EmancipationTriples all damage your sources deal. Each animated 4/4 hits for 12.
Gratuitous ViolenceDoubles creature damage. With Fiery Emancipation, each 4/4 deals 24.
Berserkers' OnslaughtDouble strike for every attacker, so each animated permanent draws two cards and deals damage twice.
Unnatural GrowthDoubles power and toughness at every combat. Your 4/4s become 8/8s.
Gruul War Chant+1/+0 and menace for every attacker, so your army is hard to block.

Also in this role

Warstorm Surge
Garruk's Uprising
Glorious Sunrise
Nature's Will
Thickest in the Thicket

05Big Artifacts

Mana rocks and vehicles that cost four or more turn into attackers on your turn.

Thran DynamoThree colorless mana, then a 4/4 attacker on your turn.
Gilded LotusThree mana of one color, then another 4/4.
Bootleggers' StashEvery land taps for a Treasure, which ramps you into the rest of the deck.
Chimil, the Inner SunYour spells can't be countered, and it discovers a free spell every end step.
Rolling HamsphereAnimated by Bello, it attacks without crew, makes three Hamsters and deals damage.

Also in this role

Hedron Archive
Esika's Chariot
Pyreswipe Hawk

06Big Enchantments

Enchantments that cost four or more pull double duty as engines and attackers.

Primeval BountyA 3/3 Beast for every creature spell, three counters for every noncreature spell. On your turn it attacks too.
Sunbird's InvocationEvery spell from your hand reveals cards and casts one free. Big spells mean big free spells.
Case of the Locked HothouseAn extra land each turn, then you can play lands and creatures off the top of your library.
Molten EchoesName Elemental. On your turn, Bello's big artifacts and enchantments enter as Elemental creatures, so each one you cast gets a hasty token copy for the turn.
AsceticismGives your creatures hexproof, including your animated permanents, and regenerates them.

Also in this role

Path of Discovery
Guardian Project
Greater Good

07Ramp and Card Draw

Bello wants big permanents fast. This package gets you there and keeps your hand full.

Sanctum WeaverTaps for one mana per enchantment you control.
Eidolon of BlossomsDraws a card whenever an enchantment enters.
Goblin AnarchomancerMakes every red and green spell cost one less.
Lotus CobraExtra mana on every land drop.
Wildsear, Scouring MawGives your enchantments cascade, so each big enchantment brings a free spell.

Also in this role

Birds of Paradise
Llanowar Elves
Fanatic of Rhonas
Sakura-Tribe Elder
Wandertale Mentor
Trailtracker Scout
Sol Ring
Arcane Signet
Gruul Signet
Talisman of Impulse
Fellwar Stone
Mind Stone
Thought Vessel
Rampant Growth
Nature's Lore
Farseek
Explore
Cultivate
Big Score
Garruk's Packleader
Goreclaw, Terror of Qal Sisma
Kodama of the East Tree
Nylea, God of the Hunt
Ghalta, Primal Hunger

08Interaction

Your animated permanents are safe on opponents' turns, so creature wipes are often one-sided.

Blasphemous ActCast it on an opponent's turn and your noncreature army is untouched.
StarstormAn instant-speed wipe on an opponent's turn. Bello's permanents aren't creatures then.
Heroic InterventionProtects your permanents from destroy effects and targeted removal.
DecimateHits an artifact, creature, enchantment and land in one card.
Beast WithinAnswers any permanent at instant speed.

Also in this role

Abrade
Chaos Warp
Lightning Greaves

09Combos and Key Interactions

+

Bello, Bard of the Brambles + Fiery Emancipation

Every artifact and enchantment with mana value 4 or more attacks as a 4/4 that deals 12 damage.

+

Fiery Emancipation + Gratuitous Violence

Animated permanents deal six times their power: 24 damage from each 4/4.

+

Berserkers' Onslaught + Bello, Bard of the Brambles

Double strike on every animated permanent, so each one draws two cards when it connects.

10How to Play

Opening hand

Keep hands with ramp and two or three lands. The deck needs four or five mana early to make Bello's army. Hands with only big spells and no ramp are a mulligan.

1

Early gameturns 1-3

Ramp with dorks, Sol Ring or land searches. Bello costs three, so a turn-two dork means Bello on turn three.

2

Mid gameturns 4-7

Cast big artifacts and enchantments like Thran Dynamo, Primeval Bounty or Sunbird's Invocation. With Bello out, each one attacks on your turn and draws a card.

3

Late gameturn 8+

Land Fiery Emancipation, Gratuitous Violence or Berserkers' Onslaught and attack with your whole indestructible army.

Tips

  • Bello's animation only happens on your turn, so cast your board wipes on opponents' turns.
  • Equipment and Auras don't animate, but Vehicles do and attack without being crewed.
  • Animated permanents have haste, so a freshly cast enchantment can attack right away.
  • Keep at least one blocker: on opponents' turns your animated permanents can't block.

Common mistakes

  • Casting a wipe on your own turn while Bello is animating your permanents.
  • Forgetting that exile effects ignore indestructible.
  • Over-investing in small permanents that Bello doesn't animate.
  • Leaving yourself with no blockers on opponents' turns.

Watch out for

  • Artifact and enchantment removal like Vandalblast or Austere Command.
  • Exile-based removal that ignores indestructible.
  • Removal on Bello, which turns off the whole army.
  • Fog effects on your big attack turn.

11Bracket and Rule 0

1Exhibition
2Core
3Upgraded
4Optimized
5cEDH
Bracket3

Our list runs no Game Changers.

The deck wins through combat with no two-card infinite combos.

12Full Decklist

Every card in our Bello proxy deck (100 cards). Hover or tap a name to see the card.

Commander

  • 1Bello, Bard of the Brambles1RG

Creatures (17)

  • 1Birds of ParadiseG
  • 1Llanowar ElvesG
  • 1Fanatic of Rhonas1G
  • 1Goblin AnarchomancerRG
  • 1Lotus Cobra1G
  • 1Sakura-Tribe Elder1G
  • 1Sanctum Weaver1G
  • 1Trailtracker Scout1G
  • 1Wandertale MentorRG
  • 1Eidolon of Blossoms2GG
  • 1Goreclaw, Terror of Qal Sisma3G
  • 1Nylea, God of the Hunt3G
  • 1Garruk's Packleader4G
  • 1Pyreswipe Hawk3RR
  • 1Wildsear, Scouring Maw3RG
  • 1Kodama of the East Tree4GG
  • 1Ghalta, Primal Hunger10GG

Instants (6)

  • 1Abrade1R
  • 1Heroic Intervention1G
  • 1StarstormXRR
  • 1Beast Within2G
  • 1Chaos Warp2R
  • 1Big Score3R

Sorceries (7)

  • 1Explore1G
  • 1Farseek1G
  • 1Nature's Lore1G
  • 1Rampant Growth1G
  • 1Cultivate2G
  • 1Decimate2RG
  • 1Blasphemous Act8R

Artifacts (15)

  • 1Sol Ring1
  • 1Arcane Signet2
  • 1Fellwar Stone2
  • 1Gruul Signet2
  • 1Lightning Greaves2
  • 1Mind Stone2
  • 1Talisman of Impulse2
  • 1Thought Vessel2
  • 1Esika's Chariot3G
  • 1Hedron Archive4
  • 1Thran Dynamo4
  • 1Gilded Lotus5
  • 1Bootleggers' Stash5G
  • 1Chimil, the Inner Sun6
  • 1Rolling Hamsphere7

Enchantments (18)

  • 1Garruk's Uprising2G
  • 1Case of the Locked Hothouse3G
  • 1Greater Good2GG
  • 1Gruul War Chant2RG
  • 1Guardian Project3G
  • 1Molten Echoes2RR
  • 1Nature's Will2GG
  • 1Path of Discovery3G
  • 1Asceticism3GG
  • 1Berserkers' Onslaught3RR
  • 1Glorious Sunrise3GG
  • 1Gratuitous Violence2RRR
  • 1Thickest in the Thicket3GG
  • 1Unnatural Growth1GGGG
  • 1Fiery Emancipation3RRR
  • 1Primeval Bounty5G
  • 1Sunbird's Invocation5R
  • 1Warstorm Surge5R

Lands (36)

  • 1Cinder Glade
  • 1Command Tower
  • 1Copperline Gorge
  • 1Exotic Orchard
  • 11Forest
  • 1Game Trail
  • 1Gruul Turf
  • 1Karplusan Forest
  • 1Mossfire Valley
  • 1Mosswort Bridge
  • 8Mountain
  • 1Path of Ancestry
  • 1Raging Ravine
  • 1Reliquary Tower
  • 1Rootbound Crag
  • 1Sheltered Thicket
  • 1Stomping Ground
  • 1Temple of Abandon
  • 1Wooded Ridgeline
Bello proxy deck cover

Get the deck

Bello Enchantress proxy deck

Bello turns your big artifacts and enchantments into an indestructible army. Ramp, animate, multiply the damage, and draw a card with every hit.

Every card in this guide is shown exactly as it prints in the deck you get, sleeve-ready, with tokens.

Shop the deck · $45

Every card named in this guide is in our deck, and every image is our own proxy card, rendered from the art in this deck.