How to Play Arabella, Abandoned Doll in Commander

Bracket 3 · Our Arabella decklist · Boros Tokens

Our Arabella list is a Boros go-wide deck where small is strong. Arabella deals damage to every opponent equal to the number of creatures you control with power 2 or less, so every 1/1 token is another point to each player.

The deck makes tokens on every attack, copies Arabella's trigger with Delney and Windcrag Siege, and adds damage with Purphoros, Impact Tremors and City on Fire. Its board wipes only kill creatures with power 3 or more, so they clear blockers and leave your army standing.

Strategy
Boros Tokens
Bracket
3
Avg. mana value
2.65
Lands
34

01The Commander

Arabella, Abandoned Doll is a two-mana 1/3. Whenever she attacks, she deals X damage to each opponent and you gain X life, where X is the number of creatures you control with power 2 or less. Arabella counts herself.

With ten small creatures out, each attack hits every opponent for 10 and gains you 30 over a four-player game. Delney, Streetwise Lookout and Windcrag Siege on Mardu each make the trigger happen an extra time, and City on Fire triples the damage.

Arabella has to attack to trigger, so Dolmen Gate, Swiftfoot Boots and Lightning Greaves keep her alive in combat and safe from removal.

02How This Deck Wins

  1. 1

    Go wide with small creatures

    Cheap creatures and token makers like Adeline, Resplendent Cathar, Krenko, Tin Street Kingpin and Assemble the Legion build a board of 1/1s.

  2. 2

    Attack with Arabella every turn

    Each attack drains every opponent. Delney, Streetwise Lookout and Windcrag Siege double the trigger.

  3. 3

    Clear the big blockers

    Dusk, Fell the Mighty and The Battle of Bywater kill power 3 or more, leaving your small army untouched.

03Deck at a Glance

Bracket 3 · Boros Tokens · 100 cards

Composition

  • Commander1
  • Creatures30
  • Instants & sorceries17
  • Artifacts & enchantments17
  • Planeswalkers1
  • Lands34
  • Tokens17

Mana Curve

00
101
222
223
74
25
16
17+

Color Split

71colored
symbols
  • White 68%
  • Red 32%

By the Numbers

2.65avg. mana value
34lands (18 basic)
1Game Changer
17token types included

Cards by Role

Arabella Amplifiers10
Token Makers25
Card Draw9
One-Sided Board Wipes6
Protection and Removal17

04Arabella Amplifiers

These turn one Arabella attack into a game-ending hit.

Delney, Streetwise LookoutArabella has power 1, so Delney makes her attack trigger happen twice. Delney also stops big creatures from blocking your small ones.
Windcrag SiegeChoose Mardu and every attack trigger, including Arabella's, triggers an extra time. With Delney it is three Arabella hits per attack.
City on FireTriples all damage your sources deal. Convoke lets your token army pay for it.
Purphoros, God of the ForgeTwo damage to each opponent whenever a creature enters. Every token maker becomes a burn spell.
Dolmen GatePrevents all combat damage to your attackers, so Arabella and your tokens attack without trading.

Also in this role

Impact Tremors
Agate Instigator
Molten Gatekeeper
Reconnaissance
Boros Charm

05Token Makers

Every 1/1 adds a point of damage to each opponent on Arabella's next attack.

Adeline, Resplendent CatharMakes an attacking 1/1 for each opponent whenever you attack. Adeline has high power, but the tokens count for Arabella.
Krenko, Tin Street KingpinGrows each attack and makes Goblins equal to its power.
Assemble the LegionMakes more hasty Soldiers every upkeep. After a few turns it builds a full army by itself.
Anim Pakal, Thousandth MoonMakes more attacking Gnome tokens every time you attack.
Mondrak, Glory DominusDoubles every token you make. With Anointed Procession it is four times as many.

Also in this role

Anointed Procession
Ainok Strike Leader
Krenko, Mob Boss
Skyknight Vanguard
Jacked Rabbit
Voice of Victory
Siege-Gang Lieutenant
Loyal Apprentice
Charismatic Conqueror
Ocelot Pride
Oketra's Monument
Dollmaker's Shop
Hop to It
Secure the Wastes
Grand Crescendo
Call the Coppercoats
Song of Totentanz
Tempt with Bunnies
Elspeth, Sun's Champion
The Jolly Balloon Man

06Card Draw

Small creatures run out fast. These draw a card whenever more of them arrive.

SkullclampEquip to a 1/1 token and it dies to the -1 toughness, drawing two cards for one mana.
Welcoming VampireDraws once each turn when a small creature enters, on a flying body.
Enduring InnocenceDraws once a turn off small creatures, and comes back as an enchantment when it dies.
Mentor of the MeekPay one to draw for every small creature that enters. With a token maker it refills your whole hand.
Tocasia's WelcomeAnother once-per-turn draw off cheap creatures.

Also in this role

Esper Sentinel
Splitskin Doll
Subira, Tulzidi Caravanner
Imperial Recruiter

07One-Sided Board Wipes

Most of your creatures have power 2 or less. These wipes destroy the big stuff and leave your board standing.

DuskDestroys every creature with power 3 or more. Your 1/1s and Arabella survive. Later, cast Dawn from your graveyard to rebuy your small creatures.
The Battle of BywaterA three-mana Dusk that also makes a Food for each creature you control.
Fell the MightyTarget one of your small creatures and every creature with more power dies.
Porcelain GallerySets every creature's base power and toughness to your creature count. It turns your tokens into huge attackers for the final swing.

Also in this role

Dawn
Raise the Past

08Protection and Removal

A go-wide deck lives or dies on wipes. These keep your board alive and clear problem permanents.

Flawless ManeuverFree while you control Arabella. Gives your whole board indestructible in response to a wipe.
Teferi's ProtectionPhases out your board and stops your life total from changing until your next turn.
Mother of RunesProtects Arabella from targeted removal every turn for one white mana.
Selfless SpiritSacrifice it to make your creatures indestructible.
Swords to PlowsharesOne-mana answer to any creature that stalls your attacks.

Also in this role

Path to Exile
Generous Gift
Chaos Warp
Lightning Greaves
Swiftfoot Boots
Ragged Playmate
Ornithopter of Paradise
Gold Myr
Sol Ring
Arcane Signet
Boros Signet
Talisman of Conviction

09Combos and Key Interactions

+

Arabella, Abandoned Doll + Delney, Streetwise Lookout

Arabella has power 1, so her attack trigger fires twice. Ten small creatures means 20 damage to each opponent per attack.

+

Arabella, Abandoned Doll + Windcrag Siege

On Mardu, Arabella's attack trigger fires an extra time. With Delney as well, it fires three times.

+

Arabella, Abandoned Doll + City on Fire

Arabella's damage is tripled. Seven small creatures is 21 damage to each opponent.

+

Mondrak, Glory Dominus + Anointed Procession

Every token effect makes four times as many tokens, which feeds Arabella, Purphoros and Impact Tremors.

10How to Play

Opening hand

Keep hands with two lands, a mana rock or one-drop, and a token maker. Arabella on turn two with something small beside her is the ideal start. Hands without creatures or token makers are a mulligan.

1

Early gameturns 1-3

Cast Arabella on turn two and add cheap creatures like Mother of Runes, Ocelot Pride or Esper Sentinel. Attack with Arabella once you have two or three small creatures.

2

Mid gameturns 4-7

Add a token engine such as Adeline, Resplendent Cathar or Assemble the Legion and a draw engine like Skullclamp. Land Delney, Streetwise Lookout or Windcrag Siege before a big Arabella attack.

3

Late gameturn 8+

Wipe away big blockers with Dusk or Fell the Mighty, then go wide with Secure the Wastes or Grand Crescendo and attack with Arabella for lethal across the table.

Tips

  • Arabella counts herself: with no other creatures, her trigger still deals 1.
  • Cast instant-speed token makers like Secure the Wastes before combat damage on an opponent's turn, or in your own combat before Arabella's trigger resolves.
  • Dusk and Fell the Mighty are one-sided in this deck. Cast them when opponents' boards are bigger than yours.
  • Keep Flawless Maneuver up whenever your board is wide.

Common mistakes

  • Pumping your own creatures above power 2 before Arabella attacks.
  • Overextending into a board wipe without protection up.
  • Forgetting that Arabella has to attack, not just be on the battlefield.
  • Using Skullclamp on a creature you need for the Arabella count this turn.

Watch out for

  • Board wipes, especially damage-based ones like Blasphemous Act.
  • Opposing static effects that shrink or tap tokens.
  • Fog effects on your big Arabella turn.
  • Lifegain decks racing your drain.

11Bracket and Rule 0

1Exhibition
2Core
3Upgraded
4Optimized
5cEDH
Bracket3

Our list runs 1 Game Changer (Teferi's Protection), within the Bracket 3 limit of three.

The deck has no two-card infinite combos. Its fastest kills come from stacking Arabella with Delney, Windcrag Siege or City on Fire.

12Full Decklist

Every card in our Arabella proxy deck (100 cards). Hover or tap a name to see the card.

Commander

  • 1Arabella, Abandoned DollRW

Creatures (30)

  • 1Esper SentinelW
  • 1Mother of RunesW
  • 1Ocelot PrideW
  • 1Agate Instigator1R
  • 1Ainok Strike Leader1W
  • 1Charismatic Conqueror1W
  • 1Gold Myr2
  • 1Jacked RabbitX1W
  • 1Loyal Apprentice1R
  • 1Ornithopter of Paradise2
  • 1Ragged Playmate1R
  • 1Selfless Spirit1W
  • 1Skyknight VanguardRW
  • 1Splitskin Doll1W
  • 1Voice of Victory1W
  • 1Adeline, Resplendent Cathar1WW
  • 1Anim Pakal, Thousandth Moon1RW
  • 1Delney, Streetwise Lookout2W
  • 1Enduring Innocence1WW
  • 1Imperial Recruiter2R
  • 1Krenko, Tin Street Kingpin2R
  • 1Mentor of the Meek2W
  • 1Molten Gatekeeper2R
  • 1Subira, Tulzidi Caravanner2R
  • 1The Jolly Balloon Man1RW
  • 1Welcoming Vampire2W
  • 1Krenko, Mob Boss2RR
  • 1Mondrak, Glory Dominus2WW
  • 1Purphoros, God of the Forge3R
  • 1Siege-Gang Lieutenant3R

Planeswalkers (1)

  • 1Elspeth, Sun's Champion4WW

Instants (10)

  • 1Path to ExileW
  • 1Secure the WastesXW
  • 1Swords to PlowsharesW
  • 1Boros CharmRW
  • 1Grand CrescendoXWW
  • 1Call the Coppercoats2W
  • 1Chaos Warp2R
  • 1Flawless Maneuver2W
  • 1Generous Gift2W
  • 1Teferi's Protection2W

Sorceries (7)

  • 1Song of TotentanzXR
  • 1Hop to It2W
  • 1Tempt with Bunnies2W
  • 1The Battle of Bywater1WW
  • 1Dusk2WW
  • 1Raise the Past2WW
  • 1Fell the Mighty4W

Artifacts (9)

  • 1Skullclamp1
  • 1Sol Ring1
  • 1Arcane Signet2
  • 1Boros Signet2
  • 1Dolmen Gate2
  • 1Lightning Greaves2
  • 1Swiftfoot Boots2
  • 1Talisman of Conviction2
  • 1Oketra's Monument3

Enchantments (8)

  • 1ReconnaissanceW
  • 1Dollmaker's Shop1W
  • 1Impact Tremors1R
  • 1Tocasia's Welcome2W
  • 1Windcrag Siege1RW
  • 1Anointed Procession3W
  • 1Assemble the Legion3RW
  • 1City on Fire5RRR

Lands (34)

  • 1Access Tunnel
  • 1Arid Mesa
  • 1Battlefield Forge
  • 1Castle Ardenvale
  • 1Clifftop Retreat
  • 1Command Tower
  • 1Exotic Orchard
  • 1Furycalm Snarl
  • 8Mountain
  • 1Needleverge Pathway
  • 10Plains
  • 1Rogue's Passage
  • 1Rugged Prairie
  • 1Sacred Foundry
  • 1Spectator Seating
  • 1Sunbillow Verge
  • 1Sundown Pass
  • 1Temple of Triumph
Arabella proxy deck cover

Get the deck

Arabella Boros Tokens proxy deck

Arabella makes every 1/1 into damage to the whole table. Go wide, double her trigger, wipe away the big blockers, and attack.

Every card in this guide is shown exactly as it prints in the deck you get, sleeve-ready, with tokens.

Shop the deck · $45

Every card named in this guide is in our deck, and every image is our own proxy card, rendered from the art in this deck.